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be68614031ffdbb77263f3f9d6942c1c4cb1e87e
UnrealEngineUWP/Engine
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mark satterthwaite be68614031 When compiling Metal shaders sometimes local temporary arrays are actually declared as variables - these should use safe_array too.
#rb none


#ROBOMERGE-SOURCE: CL 5808821 via CL 5808822 via CL 5808823 via CL 5812117

[CL 5812326 by mark satterthwaite in Main branch]
2019-04-09 16:21:31 -04:00
..
Binaries
Add TPS file for Visual Studio Setup SDK.
2019-03-22 16:07:33 -04:00
Build
#jira UE-72434
2019-04-05 17:16:15 -04:00
Config
Blutility updates to add more generic base classes and libraries for editor scripting
2019-04-09 16:17:53 -04:00
Documentation
PR #5469: Ansel plugin updates (Contributed by adamnv)
2019-02-26 16:17:37 -05:00
Extras
HTML5 - 4.22.1 - github repro will not include expected libs for UE4
2019-04-03 13:31:04 -04:00
Plugins
Blutility updates to add more generic base classes and libraries for editor scripting
2019-04-09 16:17:53 -04:00
Programs
…
Shaders
Implemented on-the-fly debug view shader generation.
2019-04-08 23:18:32 -04:00
Source
When compiling Metal shaders sometimes local temporary arrays are actually declared as variables - these should use safe_array too.
2019-04-09 16:21:31 -04:00
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