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be68614031ffdbb77263f3f9d6942c1c4cb1e87e
UnrealEngineUWP/Engine/Source
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mark satterthwaite be68614031 When compiling Metal shaders sometimes local temporary arrays are actually declared as variables - these should use safe_array too.
#rb none


#ROBOMERGE-SOURCE: CL 5808821 via CL 5808822 via CL 5808823 via CL 5812117

[CL 5812326 by mark satterthwaite in Main branch]
2019-04-09 16:21:31 -04:00
..
Developer
When compiling Metal shaders sometimes local temporary arrays are actually declared as variables - these should use safe_array too.
2019-04-09 16:21:31 -04:00
Editor
Blutility updates to add more generic base classes and libraries for editor scripting
2019-04-09 16:17:53 -04:00
Programs
Add some more Gradle warnings to sanitize
2019-04-09 16:18:32 -04:00
Runtime
Fix command-buffer failures when using MTLFence & using the buffer heap defragmentation code at the same time - the defragging was not being properly fenced. This change does *not* re-enable MTLFence for iOS - that will wait for a later release.
2019-04-09 16:21:29 -04:00
ThirdParty
Enable Intel Metrics Discovery which is needed for dynamic res but only if driver version is > 6323
2019-04-08 20:09:45 -04:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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