Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/DynamicMesh
Ryan Schmidt ac3dde0f63 GeometryProcessing: Move FDynamicMesh3 serialization to a separate file and add local versioning so we can iterate without having to bump stream version
#rb lonnie.li
#rnx
#jira none
#preflight 60d0f16671002f000192e9c9

[CL 16734659 by Ryan Schmidt in ue5-main branch]
2021-06-21 17:44:44 -04:00
..
2021-05-25 12:13:39 -04:00