Files
UnrealEngineUWP/Engine/Source/Runtime/VectorVM
rob krajcarski b4fd901620 Couple of fixes for handling experimental and legacy byte code side by side
-introduces a new cvar (fx.NiagaraScript.StripByteCodeOnLoad) which can be used to strip out one of the byte codes, saving memory, -1 -> strips experimental, 1 -> strips legacy
-fixes identification of whether an Inputhandle
#jira none
#rb stu.mckenna
#preflight 62f677f9f3107c023c06e84e

[CL 21359671 by rob krajcarski in ue5-main branch]
2022-08-12 14:29:56 -04:00
..