Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/InteractiveToolsFramework.Build.cs
Christina TempelaarL 68e41e393c Implemented gizmo element circle and rectangle line trace methods.
#jira UE-153004, UE-153008
#rb jimmy.andrews
#preflight 62990e975143e4aacd8a8020

[CL 20474678 by Christina TempelaarL in ue5-main branch]
2022-06-02 15:44:09 -04:00

59 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InteractiveToolsFramework : ModuleRules
{
public InteractiveToolsFramework(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"ApplicationCore",
"MeshDescription"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"RHI",
"GeometryCore"
//"Slate",
//"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}