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- test-specific targets and modules are constructed by RulesAssembly which removes a lot of spaghetti code - no more excluding the Tests folder by default which is guaranteed to mislead users #fyi Jon.Nabozny - test compilation in Tests is controlled through WITH_LOW_LEVEL_TESTS - preparation code for switching tests between Catch2 / TestAutomation Fmwk Nightly LLT PF 6260431391376845adeb4c40 #rnx #preflight 62602d50dd47b4ad2173c30b [CL 19834665 by chris constantinescu in ue5-main branch]
15 lines
538 B
C++
15 lines
538 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#if WITH_LOW_LEVEL_TESTS
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#include "ObjectRefTrackingTestBase.h"
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#if UE_WITH_OBJECT_HANDLE_TRACKING
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ObjectHandleReferenceResolvedFunction* FObjectRefTrackingTestBase::PrevResolvedFunc = nullptr;
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ObjectHandleReadFunction* FObjectRefTrackingTestBase::PrevReadFunc = nullptr;
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#endif
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thread_local uint32 FObjectRefTrackingTestBase::NumResolves = 0;
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thread_local uint32 FObjectRefTrackingTestBase::NumFailedResolves = 0;
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thread_local uint32 FObjectRefTrackingTestBase::NumReads = 0;
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#endif |