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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Tests/ObjectRefTrackingTestBase.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_LOW_LEVEL_TESTS
#include "ObjectRefTrackingTestBase.h"
#if UE_WITH_OBJECT_HANDLE_TRACKING
ObjectHandleReferenceResolvedFunction* FObjectRefTrackingTestBase::PrevResolvedFunc = nullptr;
ObjectHandleReadFunction* FObjectRefTrackingTestBase::PrevReadFunc = nullptr;
#endif
thread_local uint32 FObjectRefTrackingTestBase::NumResolves = 0;
thread_local uint32 FObjectRefTrackingTestBase::NumFailedResolves = 0;
thread_local uint32 FObjectRefTrackingTestBase::NumReads = 0;
#endif