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16 lines
417 B
C++
16 lines
417 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "ModuleInterface.h"
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class ULocalizationTarget;
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class LOCALIZATION_API FLocalizationModule : public IModuleInterface
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{
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public:
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ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget);
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static FLocalizationModule& Get()
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{
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return FModuleManager::LoadModuleChecked<FLocalizationModule>("Localization");
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}
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}; |