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UnrealEngineUWP/Engine/Source/Editor/Localization/Public/LocalizationModule.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "ModuleInterface.h"
class ULocalizationTarget;
class LOCALIZATION_API FLocalizationModule : public IModuleInterface
{
public:
ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget);
static FLocalizationModule& Get()
{
return FModuleManager::LoadModuleChecked<FLocalizationModule>("Localization");
}
};