// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "ModuleInterface.h" class ULocalizationTarget; class LOCALIZATION_API FLocalizationModule : public IModuleInterface { public: ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget); static FLocalizationModule& Get() { return FModuleManager::LoadModuleChecked("Localization"); } };