Files
UnrealEngineUWP/Engine/Source/ThirdParty/LinuxNativeDialogs/LinuxNativeDialogs.Build.cs
Dmitry Rekman 2ceb9e36ef Updated UELinuxNativeDialogs.
- Updated to latest from Rush (encharm).
- Further simplified the install - no need to build LND locally anymore (on Ubuntu).
- Staging fixed to include LND libs.
- Added clang requirement as suggested in PR #1066 (previously clang version was up to the user).

[CL 2516336 by Dmitry Rekman in Main branch]
2015-04-17 15:45:42 -04:00

24 lines
715 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
// Not really Epic, but Freenode #ue4linux's RushPL and amigo
using UnrealBuildTool;
public class LinuxNativeDialogs : ModuleRules
{
public LinuxNativeDialogs(TargetInfo Target)
{
Type = ModuleType.External;
string LNDPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "LinuxNativeDialogs/UELinuxNativeDialogs/";
string LNDLibPath = LNDPath + "lib/";
Definitions.Add("WITH_LINUX_NATIVE_DIALOGS=1");
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicLibraryPaths.Add(LNDLibPath + "Linux/" + Target.Architecture);
PublicIncludePaths.Add(LNDPath + "include/");
PublicAdditionalLibraries.Add("LND");
}
}
}