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- Updated to latest from Rush (encharm). - Further simplified the install - no need to build LND locally anymore (on Ubuntu). - Staging fixed to include LND libs. - Added clang requirement as suggested in PR #1066 (previously clang version was up to the user). [CL 2516336 by Dmitry Rekman in Main branch]
24 lines
715 B
C#
24 lines
715 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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// Not really Epic, but Freenode #ue4linux's RushPL and amigo
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using UnrealBuildTool;
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public class LinuxNativeDialogs : ModuleRules
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{
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public LinuxNativeDialogs(TargetInfo Target)
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{
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Type = ModuleType.External;
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string LNDPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "LinuxNativeDialogs/UELinuxNativeDialogs/";
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string LNDLibPath = LNDPath + "lib/";
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Definitions.Add("WITH_LINUX_NATIVE_DIALOGS=1");
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicLibraryPaths.Add(LNDLibPath + "Linux/" + Target.Architecture);
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PublicIncludePaths.Add(LNDPath + "include/");
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PublicAdditionalLibraries.Add("LND");
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}
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}
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}
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