Files
UnrealEngineUWP/Engine/Source/ThirdParty/LinuxNativeDialogs
Dmitry Rekman 038d4fb66d Sync up local SDL2 branch with Ryan's (icculus) external SDL-gui-backend.
- Most relevant changes from Epic's branch have been cleaned up and merged upstream, although a recent change is still left as an Epic extension.
- UEPLAT-381 Prevent strange behavior on X11 when SDL2 was incorrectly built without XRandR support
- UEPLAT-693 Extend SDL to report desktop work areas
- UEPLAT-698 Upstream SDL extension for tooltip and popup windows
- UEPLAT-699 Upstream SDL extension for setting window transparency
- UEPLAT-700 Upstream SDL extension for drag-and-drop
- UEPLAT-701 Update UE4 SDL's fork to the latest SDL trunk
- UEPLAT-703 Upstream SDL extension for getting client area size
- x86_64 and ARM libs updated (built with -O2 instead of -O3).

#codereview Ryan.Gordon, Josh.Adams, Andy.Bayle

[CL 2520371 by Dmitry Rekman in Main branch]
2015-04-21 19:45:55 -04:00
..
2015-04-17 15:45:42 -04:00

UELinuxNativeDialogs

Linux file dialog implementations dedicated for Unreal Engine. Purpose of this project is to provide a simple C API allowing to open linux file and font dialogs utilizing either of four mainstream GUI toolkits:

  • Qt4
  • Qt5
  • Gtk+2
  • Gtk+3

Building

mkdir build
cd build
cmake ..
make

The shared libraries can be dlopened and UNativeDialogs.h should be used to utilize them. Alternatively a normal link could be performed and required implementation chosen with LD_LIBRARY_PATH.

License

The MIT License (MIT)

Copyright (c) 2014 Code Charm Ltd

If you require any special license please contact RushPL on #ue4linux @ irc.freenode.net or damian@codecharm.co.uk