// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Not really Epic, but Freenode #ue4linux's RushPL and amigo using UnrealBuildTool; public class LinuxNativeDialogs : ModuleRules { public LinuxNativeDialogs(TargetInfo Target) { Type = ModuleType.External; string LNDPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "LinuxNativeDialogs/UELinuxNativeDialogs/"; string LNDLibPath = LNDPath + "lib/"; Definitions.Add("WITH_LINUX_NATIVE_DIALOGS=1"); if (Target.Platform == UnrealTargetPlatform.Linux) { PublicLibraryPaths.Add(LNDLibPath + "Linux/" + Target.Architecture); PublicIncludePaths.Add(LNDPath + "include/"); PublicAdditionalLibraries.Add("LND"); } } }