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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Renderer
/
Private
/
Renderer.cpp
Nick Penwarden
1c7911eb9d
Improve precision in WorldToView and WorldToClip matrices when very far from the origin.
...
[CL 2426044 by Nick Penwarden in Main branch]
2015-01-30 12:44:24 -05:00
13 KiB
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