Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessVisualizeComplexity.h
Mike Fricker 114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00

28 lines
904 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessVisualizeComplexity.h: PP pass used when visualizing complexity, maps scene color complexity value to colors
=============================================================================*/
#pragma once
#include "RenderingCompositionGraph.h"
class FRCPassPostProcessVisualizeComplexity : public TRenderingCompositePassBase<1, 1>
{
public:
FRCPassPostProcessVisualizeComplexity(const TArray<FLinearColor>& InColors) :
Colors(InColors)
{}
// interface FRenderingCompositePass ---------
virtual void Process(FRenderingCompositePassContext& Context) override;
virtual void Release() override { delete this; }
FPooledRenderTargetDesc ComputeOutputDesc(EPassOutputId InPassOutputId) const override;
private:
TArray<FLinearColor> Colors;
};