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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessVisualizeComplexity.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessVisualizeComplexity.h: PP pass used when visualizing complexity, maps scene color complexity value to colors
=============================================================================*/
#pragma once
#include "RenderingCompositionGraph.h"
class FRCPassPostProcessVisualizeComplexity : public TRenderingCompositePassBase<1, 1>
{
public:
FRCPassPostProcessVisualizeComplexity(const TArray<FLinearColor>& InColors) :
Colors(InColors)
{}
// interface FRenderingCompositePass ---------
virtual void Process(FRenderingCompositePassContext& Context) override;
virtual void Release() override { delete this; }
FPooledRenderTargetDesc ComputeOutputDesc(EPassOutputId InPassOutputId) const override;
private:
TArray<FLinearColor> Colors;
};