Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DistanceFieldObjectManagement.cpp
Daniel Wright bfd7b3736c Distance field primitive updates no longer infinitely accumulate when distance field features are disabled
Distance field scene updates are no longer tracked when the project setting r.GenerateMeshDistanceFields is disabled

[CL 2519945 by Daniel Wright in Main branch]
2015-04-21 16:33:23 -04:00

45 KiB