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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP
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Engine
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Source
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Runtime
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Renderer
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Private
/
ConvertToUniformMesh.cpp
Gil Gribb
e631ac5ea3
UE4 - support for dithered LOD transitions on static meshes (that don't move) -- also fixed parallel render thread updates for spline meshes
...
[CL 2524405 by Gil Gribb in Main branch]
2015-04-24 11:20:23 -04:00
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