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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/ConvertToUniformMesh.cpp
Gil Gribb e631ac5ea3 UE4 - support for dithered LOD transitions on static meshes (that don't move) -- also fixed parallel render thread updates for spline meshes
[CL 2524405 by Gil Gribb in Main branch]
2015-04-24 11:20:23 -04:00

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