Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/HttpNetworkReplayStreaming.Build.cs
John Pollard 485c791d76 Use JSON for replay enumeration
[CL 2469353 by John Pollard in Main branch]
2015-03-04 17:03:18 -05:00

26 lines
627 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class HttpNetworkReplayStreaming : ModuleRules
{
public HttpNetworkReplayStreaming(TargetInfo Target)
{
PrivateIncludePaths.Add( "Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/Private" );
PrivateIncludePathModuleNames.Add( "OnlineSubsystem" );
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HTTP",
"NetworkReplayStreaming",
"Json",
} );
}
}
}