Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming
Ryan Gerleve bde543b16c Added an API on UGameInstance to make it easier to start recording, stop recording, and start playing back replays.
Fixes UE-6803, consumers no longer have to call Exec() to get this functionality.
Handlers for the "demorec", "demostop", and "demoplay" commands now use the new API.
NullNetworkReplayStreaming now stores and reports the replay's FriendlyName.

#codereview john.pollard

[CL 2528622 by Ryan Gerleve in Main branch]
2015-04-28 12:11:45 -04:00
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