// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class HttpNetworkReplayStreaming : ModuleRules { public HttpNetworkReplayStreaming(TargetInfo Target) { PrivateIncludePaths.Add( "Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/Private" ); PrivateIncludePathModuleNames.Add( "OnlineSubsystem" ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "HTTP", "NetworkReplayStreaming", "Json", } ); } } }