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15 lines
351 B
C++
15 lines
351 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "../UnrealSync.h"
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/**
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* WinMain, called when the application is started
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*/
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int WINAPI WinMain(_In_ HINSTANCE hInInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int nCmdShow)
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{
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hInstance = hInInstance;
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FUnrealSync::RunUnrealSync(GetCommandLineW());
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return 0;
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} |