// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "../UnrealSync.h" /** * WinMain, called when the application is started */ int WINAPI WinMain(_In_ HINSTANCE hInInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int nCmdShow) { hInstance = hInInstance; FUnrealSync::RunUnrealSync(GetCommandLineW()); return 0; }