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1695 lines
39 KiB
C++
1695 lines
39 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "UnrealSync.h"
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#include "SlateBasics.h"
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#include "StandaloneRenderer.h"
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#include "LaunchEngineLoop.h"
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#include "P4Env.h"
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#include "ProcessHelper.h"
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#include "SWidgetSwitcher.h"
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#include "SDockTab.h"
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#include "SlateFwd.h"
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#include "SThrobber.h"
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#include "SMultiLineEditableTextBox.h"
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#include "BaseTextLayoutMarshaller.h"
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/**
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* Syncing log.
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*/
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class SSyncLog : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SSyncLog) {}
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SLATE_END_ARGS()
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void Construct(const FArguments& InArgs)
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{
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MessagesTextMarshaller = MakeShareable(new FMarshaller());
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MessagesTextBox = SNew(SMultiLineEditableTextBox)
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.IsReadOnly(true)
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.AlwaysShowScrollbars(true)
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.Marshaller(MessagesTextMarshaller);
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Clear();
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ChildSlot
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[
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MessagesTextBox.ToSharedRef()
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];
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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/**
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* Adding messages to the log.
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*
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* @param Message Message to add.
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*/
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void AddMessage(const FString& Message)
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{
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MessagesTextMarshaller->AddMessage(Message);
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MessagesTextBox->ScrollTo(FTextLocation(NumberOfLines++));
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}
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/**
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* Clear the log.
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*/
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void Clear()
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{
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NumberOfLines = 0;
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MessagesTextBox->ScrollTo(FTextLocation(0));
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MessagesTextMarshaller->Clear();
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MessagesTextBox->Refresh();
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}
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private:
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/**
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* Messages marshaller.
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*/
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class FMarshaller : public FBaseTextLayoutMarshaller
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{
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public:
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void AddMessage(const FString& Message)
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{
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auto NormalText = FTextBlockStyle()
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.SetFont("Fonts/Roboto-Regular", 10)
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.SetColorAndOpacity(FSlateColor::UseForeground())
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.SetShadowOffset(FVector2D::ZeroVector)
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.SetShadowColorAndOpacity(FLinearColor::Black);
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TSharedRef<FString> LineText = MakeShareable(new FString(Message));
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TArray<TSharedRef<IRun>> Runs;
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Runs.Add(FSlateTextRun::Create(FRunInfo(), LineText, NormalText));
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if (Layout->IsEmpty())
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{
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Layout->ClearLines();
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}
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Layout->AddLine(LineText, Runs);
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}
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/**
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* Clears messages from the text box.
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*/
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void Clear()
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{
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MakeDirty();
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}
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private:
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// FBaseTextLayoutMarshaller missing virtuals.
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virtual void SetText(const FString& SourceString, FTextLayout& TargetTextLayout)
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{
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// Get text layout.
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Layout = &TargetTextLayout;
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}
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virtual void GetText(FString& TargetString, const FTextLayout& SourceTextLayout)
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{
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SourceTextLayout.GetAsText(TargetString);
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}
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FTextLayout* Layout;
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};
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/** Converts the array of messages into something the text box understands */
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TSharedPtr<FMarshaller> MessagesTextMarshaller;
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/** The editable text showing all log messages */
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TSharedPtr<SMultiLineEditableTextBox> MessagesTextBox;
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/** Number of currently logged lines. */
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int32 NumberOfLines = 0;
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};
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/**
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* Performs a dialog when running editor is detected.
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*/
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class SEditorRunningDlg : public SCompoundWidget
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{
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public:
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enum class EResponse
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{
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ForceSync,
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Retry,
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Cancel
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};
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SLATE_BEGIN_ARGS(SEditorRunningDlg) {}
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SLATE_ATTRIBUTE(TSharedPtr<SWindow>, ParentWindow)
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SLATE_ATTRIBUTE(FText, Message)
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SLATE_ATTRIBUTE(float, WrapMessageAt)
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SLATE_END_ARGS()
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void Construct(const FArguments& InArgs)
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{
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ParentWindow = InArgs._ParentWindow.Get();
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ParentWindow->SetWidgetToFocusOnActivate(SharedThis(this));
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Response = EResponse::Retry;
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FSlateFontInfo MessageFont(FCoreStyle::Get().GetFontStyle("StandardDialog.LargeFont"));
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this->ChildSlot
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[
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SNew(SBorder)
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.BorderImage(FCoreStyle::Get().GetBrush("ToolPanel.GroupBorder"))
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.HAlign(HAlign_Fill)
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.VAlign(VAlign_Fill)
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.FillHeight(1.0f)
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.MaxHeight(550)
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.Padding(12.0f)
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[
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SNew(SScrollBox)
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+ SScrollBox::Slot()
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[
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SNew(STextBlock)
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.Text(LOCTEXT("UE4EditorInstanceDetectedDialog", "UE4Editor detected currently running on the system. Please close it before proceeding."))
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.Font(MessageFont)
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.WrapTextAt(InArgs._WrapMessageAt)
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]
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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.Padding(0.0f)
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.HAlign(HAlign_Right)
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.VAlign(VAlign_Bottom)
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.Padding(2.f)
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[
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SNew(SUniformGridPanel)
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.SlotPadding(FCoreStyle::Get().GetMargin("StandardDialog.SlotPadding"))
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.MinDesiredSlotWidth(FCoreStyle::Get().GetFloat("StandardDialog.MinDesiredSlotWidth"))
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.MinDesiredSlotHeight(FCoreStyle::Get().GetFloat("StandardDialog.MinDesiredSlotHeight"))
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+ SUniformGridPanel::Slot(0, 0)
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[
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SNew(SButton)
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.Text(LOCTEXT("CancelSync", "Cancel sync"))
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.OnClicked(this, &SEditorRunningDlg::HandleButtonClicked, EResponse::Cancel)
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.ContentPadding(FCoreStyle::Get().GetMargin("StandardDialog.ContentPadding"))
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.HAlign(HAlign_Center)
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]
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+ SUniformGridPanel::Slot(1, 0)
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[
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SNew(SButton)
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.Text(LOCTEXT("RetryEditorRunning", "Retry if editor is running"))
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.OnClicked(this, &SEditorRunningDlg::HandleButtonClicked, EResponse::Retry)
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.ContentPadding(FCoreStyle::Get().GetMargin("StandardDialog.ContentPadding"))
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.HAlign(HAlign_Center)
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]
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+ SUniformGridPanel::Slot(2, 0)
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[
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SNew(SButton)
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.Text(LOCTEXT("ForceSync", "Force sync"))
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.OnClicked(this, &SEditorRunningDlg::HandleButtonClicked, EResponse::ForceSync)
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.ContentPadding(FCoreStyle::Get().GetMargin("StandardDialog.ContentPadding"))
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.HAlign(HAlign_Center)
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]
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]
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]
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]
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];
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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/**
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* Shows modal dialog window and gets it's response.
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*/
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static EResponse ShowAndGetResponse()
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{
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TSharedPtr<SWindow> OutWindow = SNew(SWindow)
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.Title(LOCTEXT("UE4EditorInstanceDetected", "UE4Editor instance detected!"))
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.SizingRule(ESizingRule::Autosized)
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.AutoCenter(EAutoCenter::PreferredWorkArea)
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.SupportsMinimize(false).SupportsMaximize(false);
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TSharedPtr<SEditorRunningDlg> OutDialog = SNew(SEditorRunningDlg)
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.ParentWindow(OutWindow)
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.WrapMessageAt(512.0f);
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OutWindow->SetContent(OutDialog.ToSharedRef());
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FSlateApplication::Get().AddModalWindow(OutWindow.ToSharedRef(), FGlobalTabmanager::Get()->GetRootWindow());
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return OutDialog->GetResponse();
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}
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private:
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/**
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* Gets response from this dialog widget.
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*
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* @returns Response.
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*/
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EResponse GetResponse() const
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{
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return Response;
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}
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/**
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* Handles button click on any dialog button.
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*/
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FReply HandleButtonClicked(EResponse Response)
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{
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this->Response = Response;
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ParentWindow->RequestDestroyWindow();
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return FReply::Handled();
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}
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/** Parent window pointer */
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TSharedPtr<SWindow> ParentWindow;
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/** Saved response */
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EResponse Response;
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};
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/**
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* Simple text combo box widget.
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*/
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class SSimpleTextComboBox : public SCompoundWidget
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{
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/* Delegate for selection changed event. */
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DECLARE_DELEGATE_TwoParams(FOnSelectionChanged, int32, ESelectInfo::Type);
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SLATE_BEGIN_ARGS(SSimpleTextComboBox){}
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SLATE_EVENT(FOnSelectionChanged, OnSelectionChanged)
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SLATE_END_ARGS()
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public:
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void Construct(const FArguments& InArgs)
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{
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OnSelectionChanged = InArgs._OnSelectionChanged;
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this->ChildSlot
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[
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SNew(SComboBox<TSharedPtr<FString> >)
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.OptionsSource(&OptionsSource)
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.OnSelectionChanged(this, &SSimpleTextComboBox::ComboBoxSelectionChanged)
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.OnGenerateWidget(this, &SSimpleTextComboBox::MakeWidgetFromOption)
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[
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SNew(STextBlock).Text(this, &SSimpleTextComboBox::GetCurrentFTextOption)
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]
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];
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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/**
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* Adds value to the options source.
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*
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* @param Value Value to add.
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*/
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void Add(const FString& Value)
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{
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CurrentOption = 0;
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OptionsSource.Add(MakeShareable(new FString(Value)));
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}
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/**
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* Gets current option value.
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*
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* @returns Reference to current option value.
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*/
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const FString& GetCurrentOption() const
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{
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return *OptionsSource[CurrentOption];
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}
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/**
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* Checks if options source is empty.
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*
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* @returns True if options source is empty. False otherwise.
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*/
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bool IsEmpty()
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{
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return OptionsSource.Num() == 0;
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}
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/**
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* Clears the options source.
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*/
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void Clear()
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{
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CurrentOption = -1;
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OptionsSource.Empty();
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}
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private:
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/**
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* Combo box selection changed event handling.
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*
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* @param Value Value of the picked selection.
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* @param SelectInfo Selection info enum.
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*/
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void ComboBoxSelectionChanged(TSharedPtr<FString> Value, ESelectInfo::Type SelectInfo)
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{
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CurrentOption = -1;
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for (int32 OptionId = 0; OptionId < OptionsSource.Num(); ++OptionId)
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{
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if (OptionsSource[OptionId]->Equals(*Value))
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{
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CurrentOption = OptionId;
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}
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}
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OnSelectionChanged.ExecuteIfBound(CurrentOption, SelectInfo);
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}
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/**
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* Coverts given value into widget.
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*
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* @param Value Value of the option.
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*
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* @return Widget.
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*/
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TSharedRef<SWidget> MakeWidgetFromOption(TSharedPtr<FString> Value)
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{
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return SNew(STextBlock).Text(FText::FromString(*Value));
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}
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/**
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* Gets current option converted to FText class.
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*
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* @returns Current option converted to FText class.
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*/
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FText GetCurrentFTextOption() const
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{
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return FText::FromString(OptionsSource.Num() == 0 ? "" : GetCurrentOption());
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}
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/* Currently selected option. */
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int32 CurrentOption = 0;
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/* Array of options. */
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TArray<TSharedPtr<FString> > OptionsSource;
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/* Delegate that will be called when selection had changed. */
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FOnSelectionChanged OnSelectionChanged;
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};
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/**
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* Widget to store and select enabled widgets by radio buttons.
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*/
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class SRadioContentSelection : public SCompoundWidget
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{
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public:
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DECLARE_DELEGATE_OneParam(FOnSelectionChanged, int32);
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/**
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* Radio content selection item.
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*/
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class FItem : public TSharedFromThis<FItem>
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{
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public:
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/**
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* Constructor
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*
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* @param Parent Parent SRadioContentSelection widget reference.
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* @param Id Id of the item.
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* @param Name Name of the item.
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* @param Content Content widget to store by this item.
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*/
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FItem(SRadioContentSelection& Parent, int32 Id, FText Name, TSharedRef<SWidget> Content)
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: Parent(Parent), Id(Id), Name(Name), Content(Content)
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{
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}
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/**
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* Item initialization method.
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*/
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void Init()
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{
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Disable();
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WholeItemWidget = SNew(SVerticalBox)
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+ SVerticalBox::Slot().AutoHeight()
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[
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SNew(SCheckBox)
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.Style(FCoreStyle::Get(), "RadioButton")
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.OnCheckStateChanged(this, &FItem::OnCheckStateChange)
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.IsChecked(this, &FItem::IsCheckboxChecked)
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[
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SNew(STextBlock)
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.Text(Name)
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]
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]
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+ SVerticalBox::Slot().VAlign(VAlign_Fill).Padding(19.0f, 2.0f, 2.0f, 2.0f)
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[
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GetContent()
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];
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}
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/**
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* Gets this item content widget.
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*
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* @returns Content widget.
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*/
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TSharedRef<SWidget> GetContent()
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{
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return Content;
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}
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/**
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* Gets widget that represents this item.
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*
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* @returns Widget that represents this item.
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*/
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TSharedRef<SWidget> GetWidget()
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{
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return WholeItemWidget.ToSharedRef();
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}
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/**
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* Enables this item.
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*/
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void Enable()
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{
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GetContent()->SetEnabled(true);
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}
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/**
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* Disables this item.
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*/
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void Disable()
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{
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GetContent()->SetEnabled(false);
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}
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/**
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* Tells if check box needs to be in checked state.
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*
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* @returns State of the check box enum.
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*/
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ECheckBoxState IsCheckboxChecked() const
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{
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return Parent.GetChosen() == Id
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? ECheckBoxState::Checked
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: ECheckBoxState::Unchecked;
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}
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private:
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/**
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* Function that is called when check box state is changed.
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*
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* @parent InNewState New state enum.
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*/
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void OnCheckStateChange(ECheckBoxState InNewState)
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{
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Parent.ChooseEnabledItem(Id);
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}
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/* Item id. */
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int32 Id;
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/* Item name. */
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FText Name;
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/* Outer item widget. */
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TSharedPtr<SWidget> WholeItemWidget;
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/* Stored widget. */
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TSharedRef<SWidget> Content;
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/* Parent reference. */
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SRadioContentSelection& Parent;
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};
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SLATE_BEGIN_ARGS(SRadioContentSelection){}
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SLATE_EVENT(FOnSelectionChanged, OnSelectionChanged)
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SLATE_END_ARGS()
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void Construct(const FArguments& InArgs)
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{
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OnSelectionChanged = InArgs._OnSelectionChanged;
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MainBox = SNew(SVerticalBox);
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this->ChildSlot
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[
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MainBox.ToSharedRef()
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];
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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|
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/**
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* Adds widget to this selection with given name.
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*
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* @param Name Name of the widget in this selection.
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* @param Content The widget itself.
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*/
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void Add(FText Name, TSharedRef<SWidget> Content)
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{
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TSharedRef<FItem> Item = MakeShareable(new FItem(*this, Items.Num(), Name, Content));
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Item->Init();
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Items.Add(Item);
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RebuildMainBox();
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}
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/**
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* Enables chosen item and disable others.
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*
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* @param ItemId Chosen item id.
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*/
|
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void ChooseEnabledItem(int32 ItemId)
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{
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Chosen = ItemId;
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for (int32 CurrentItemId = 0; CurrentItemId < Items.Num(); ++CurrentItemId)
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{
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if (CurrentItemId == ItemId)
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{
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Items[CurrentItemId]->Enable();
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}
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else
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{
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Items[CurrentItemId]->Disable();
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}
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}
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OnSelectionChanged.ExecuteIfBound(Chosen);
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}
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/**
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* Gets currently chosen item from this widget.
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*
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* @returns Chosen item id.
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*/
|
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int32 GetChosen() const
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{
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return Chosen;
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}
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|
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/**
|
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* Gets widget based on item id.
|
|
*
|
|
* @param ItemId Widget item id.
|
|
*
|
|
* @returns Reference to requested widget.
|
|
*/
|
|
TSharedRef<SWidget> GetContentWidget(int32 ItemId)
|
|
{
|
|
return Items[ItemId]->GetContent();
|
|
}
|
|
|
|
private:
|
|
/**
|
|
* Function to rebuild main and fill it with items provided.
|
|
*/
|
|
void RebuildMainBox()
|
|
{
|
|
MainBox->ClearChildren();
|
|
|
|
for (auto Item : Items)
|
|
{
|
|
MainBox->AddSlot().AutoHeight().Padding(FMargin(0, 20, 0, 0))
|
|
[
|
|
Item->GetWidget()
|
|
];
|
|
}
|
|
|
|
if (Items.Num() > 0)
|
|
{
|
|
ChooseEnabledItem(0);
|
|
}
|
|
}
|
|
|
|
/* Delegate that will be called when the selection changed. */
|
|
FOnSelectionChanged OnSelectionChanged;
|
|
|
|
/* Main box ptr. */
|
|
TSharedPtr<SVerticalBox> MainBox;
|
|
/* Array of items/widgets. */
|
|
TArray<TSharedRef<FItem> > Items;
|
|
/* Chosen widget. */
|
|
int32 Chosen;
|
|
};
|
|
|
|
/**
|
|
* Sync latest promoted widget.
|
|
*/
|
|
class SLatestPromoted : public SCompoundWidget, public ILabelNameProvider
|
|
{
|
|
public:
|
|
SLATE_BEGIN_ARGS(SLatestPromoted) {}
|
|
SLATE_END_ARGS()
|
|
|
|
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
void Construct(const FArguments& InArgs)
|
|
{
|
|
DataReady = MakeShareable(FPlatformProcess::CreateSynchEvent(true));
|
|
|
|
this->ChildSlot
|
|
[
|
|
SNew(STextBlock).Text(FText::FromString("This option will sync to the latest promoted label for given game."))
|
|
];
|
|
}
|
|
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
/**
|
|
* Gets command line from current options picked by user.
|
|
*
|
|
* @returns UAT UnrealSync command line.
|
|
*/
|
|
FString GetLabelName() const override
|
|
{
|
|
DataReady->Wait();
|
|
|
|
return CurrentLabelName;
|
|
}
|
|
|
|
/**
|
|
* Gets message to display when sync task has started.
|
|
*/
|
|
virtual FString GetStartedMessage() const
|
|
{
|
|
return "Sync to latest started. Pending label data. Please wait.";
|
|
}
|
|
|
|
/**
|
|
* Gets message to display when sync task has finished.
|
|
*/
|
|
virtual FString GetFinishedMessage() const
|
|
{
|
|
return "Sync to latest finished.";
|
|
}
|
|
|
|
FString GetGameName() const override
|
|
{
|
|
DataReady->Wait();
|
|
|
|
return ILabelNameProvider::GetGameName();
|
|
}
|
|
|
|
/**
|
|
* Refresh data.
|
|
*
|
|
* @param GameName Current game name.
|
|
*/
|
|
void RefreshData(const FString& GameName) override
|
|
{
|
|
ILabelNameProvider::RefreshData(GameName);
|
|
|
|
auto Labels = FUnrealSync::GetPromotedLabelsForGame(GameName);
|
|
if (Labels->Num() != 0)
|
|
{
|
|
CurrentLabelName = (*Labels)[0];
|
|
}
|
|
|
|
DataReady->Trigger();
|
|
}
|
|
|
|
/**
|
|
* Reset data.
|
|
*
|
|
* @param GameName Current game name.
|
|
*/
|
|
void ResetData(const FString& GameName) override
|
|
{
|
|
ILabelNameProvider::ResetData(GameName);
|
|
|
|
DataReady->Reset();
|
|
}
|
|
|
|
/**
|
|
* Tells if this particular widget has data ready for sync.
|
|
*
|
|
* @returns True if ready. False otherwise.
|
|
*/
|
|
bool IsReadyForSync() const override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
/* Currently picked game name. */
|
|
FString CurrentGameName;
|
|
|
|
/* Current label name. */
|
|
FString CurrentLabelName;
|
|
|
|
/* Event that will trigger when data is ready. */
|
|
TSharedPtr<FEvent> DataReady;
|
|
};
|
|
|
|
/**
|
|
* Base class for pick label widgets.
|
|
*/
|
|
class SPickLabel : public SCompoundWidget, public ILabelNameProvider
|
|
{
|
|
public:
|
|
SLATE_BEGIN_ARGS(SPickLabel) {}
|
|
SLATE_ATTRIBUTE(FText, Title)
|
|
SLATE_END_ARGS()
|
|
|
|
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
void Construct(const FArguments& InArgs)
|
|
{
|
|
LabelsCombo = SNew(SSimpleTextComboBox);
|
|
LabelsCombo->Add("Needs refreshing");
|
|
|
|
this->ChildSlot
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot().AutoWidth().VAlign(VAlign_Center)
|
|
[
|
|
SNew(STextBlock).Text(InArgs._Title)
|
|
]
|
|
+ SHorizontalBox::Slot().HAlign(HAlign_Fill)
|
|
[
|
|
LabelsCombo.ToSharedRef()
|
|
]
|
|
];
|
|
}
|
|
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
/**
|
|
* Gets command line from current options picked by user.
|
|
*
|
|
* @returns UAT UnrealSync command line.
|
|
*/
|
|
FString GetLabelName() const override
|
|
{
|
|
return LabelsCombo->GetCurrentOption();
|
|
}
|
|
|
|
/**
|
|
* Tells if this particular widget has data ready for sync.
|
|
*
|
|
* @returns True if ready. False otherwise.
|
|
*/
|
|
bool IsReadyForSync() const override
|
|
{
|
|
return FUnrealSync::HasValidData() && !LabelsCombo->IsEmpty();
|
|
}
|
|
|
|
/**
|
|
* Reset data.
|
|
*
|
|
* @param GameName Current game name.
|
|
*/
|
|
void ResetData(const FString& GameName) override
|
|
{
|
|
ILabelNameProvider::ResetData(GameName);
|
|
|
|
LabelsCombo->Clear();
|
|
LabelsCombo->Add("Loading P4 labels data...");
|
|
LabelsCombo->SetEnabled(false);
|
|
}
|
|
|
|
protected:
|
|
/**
|
|
* Reset current labels combo options.
|
|
*
|
|
* @param LabelOptions Option to fill labels combo.
|
|
*/
|
|
void SetLabelOptions(const TArray<FString> &LabelOptions)
|
|
{
|
|
LabelsCombo->Clear();
|
|
|
|
if (FUnrealSync::HasValidData())
|
|
{
|
|
for (auto LabelName : LabelOptions)
|
|
{
|
|
LabelsCombo->Add(LabelName);
|
|
}
|
|
|
|
LabelsCombo->SetEnabled(true);
|
|
}
|
|
else
|
|
{
|
|
LabelsCombo->Add("P4 data loading failed.");
|
|
LabelsCombo->SetEnabled(false);
|
|
}
|
|
}
|
|
|
|
private:
|
|
/* Labels combo widget. */
|
|
TSharedPtr<SSimpleTextComboBox> LabelsCombo;
|
|
};
|
|
|
|
/**
|
|
* Pick promoted label widget.
|
|
*/
|
|
class SPickPromoted : public SPickLabel
|
|
{
|
|
public:
|
|
/**
|
|
* Refresh widget method.
|
|
*
|
|
* @param GameName Game name to refresh for.
|
|
*/
|
|
void RefreshData(const FString& GameName) override
|
|
{
|
|
SetLabelOptions(*FUnrealSync::GetPromotedLabelsForGame(GameName));
|
|
|
|
SPickLabel::RefreshData(GameName);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Pick promotable label widget.
|
|
*/
|
|
class SPickPromotable : public SPickLabel
|
|
{
|
|
public:
|
|
/**
|
|
* Refresh widget method.
|
|
*
|
|
* @param GameName Game name to refresh for.
|
|
*/
|
|
void RefreshData(const FString& GameName) override
|
|
{
|
|
SetLabelOptions(*FUnrealSync::GetPromotableLabelsForGame(GameName));
|
|
|
|
SPickLabel::RefreshData(GameName);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Pick any label widget.
|
|
*/
|
|
class SPickAny : public SPickLabel
|
|
{
|
|
public:
|
|
/**
|
|
* Refresh widget method.
|
|
*
|
|
* @param GameName Game name to refresh for.
|
|
*/
|
|
void RefreshData(const FString& GameName) override
|
|
{
|
|
SetLabelOptions(*FUnrealSync::GetAllLabels());
|
|
|
|
SPickLabel::RefreshData(GameName);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Pick game widget.
|
|
*/
|
|
class SPickGameWidget : public SCompoundWidget
|
|
{
|
|
public:
|
|
/* Delegate for game picked event. */
|
|
DECLARE_DELEGATE_OneParam(FOnGamePicked, const FString&);
|
|
|
|
SLATE_BEGIN_ARGS(SPickGameWidget) {}
|
|
SLATE_EVENT(FOnGamePicked, OnGamePicked)
|
|
SLATE_END_ARGS()
|
|
|
|
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
void Construct(const FArguments& InArgs)
|
|
{
|
|
OnGamePicked = InArgs._OnGamePicked;
|
|
|
|
GamesOptions = SNew(SSimpleTextComboBox)
|
|
.OnSelectionChanged(this, &SPickGameWidget::OnComboBoxSelectionChanged);
|
|
|
|
auto PossibleGameNames = FUnrealSync::GetPossibleGameNames();
|
|
|
|
if (PossibleGameNames->Remove(FUnrealSync::GetSharedPromotableP4FolderName()))
|
|
{
|
|
GamesOptions->Add(FUnrealSync::GetSharedPromotableDisplayName());
|
|
}
|
|
|
|
for (auto PossibleGameName : *PossibleGameNames)
|
|
{
|
|
GamesOptions->Add(PossibleGameName);
|
|
}
|
|
|
|
this->ChildSlot
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot().AutoWidth().VAlign(VAlign_Center)
|
|
[
|
|
SNew(STextBlock).Text(FText::FromString("Pick game to sync: "))
|
|
]
|
|
+ SHorizontalBox::Slot().HAlign(HAlign_Fill)
|
|
[
|
|
GamesOptions.ToSharedRef()
|
|
]
|
|
];
|
|
}
|
|
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
/**
|
|
* Gets current game selected.
|
|
*
|
|
* @returns Currently selected game.
|
|
*/
|
|
const FString& GetCurrentGame()
|
|
{
|
|
return GamesOptions->GetCurrentOption();
|
|
}
|
|
|
|
private:
|
|
/**
|
|
* Function is called when combo box selection is changed.
|
|
* It called OnGamePicked event.
|
|
*/
|
|
void OnComboBoxSelectionChanged(int32 SelectionId, ESelectInfo::Type SelectionInfo)
|
|
{
|
|
OnGamePicked.ExecuteIfBound(GamesOptions->GetCurrentOption());
|
|
}
|
|
|
|
/* Game options widget. */
|
|
TSharedPtr<SSimpleTextComboBox> GamesOptions;
|
|
/* Delegate that is going to be called when game was picked by the user. */
|
|
FOnGamePicked OnGamePicked;
|
|
};
|
|
|
|
/**
|
|
* Main tab widget.
|
|
*/
|
|
class SMainTabWidget : public SCompoundWidget
|
|
{
|
|
/**
|
|
* External threads requests dispatcher.
|
|
*/
|
|
class FExternalThreadsDispatcher : public TSharedFromThis<FExternalThreadsDispatcher, ESPMode::ThreadSafe>
|
|
{
|
|
public:
|
|
/** Delegate that represents rendering thread request. */
|
|
DECLARE_DELEGATE(FRenderingThreadRequest);
|
|
|
|
/**
|
|
* Executes all pending requests.
|
|
*
|
|
* Some Slate methods are restricted for either game or Slate rendering
|
|
* thread. If external thread tries to execute them assert raises, which is
|
|
* telling that it's unsafe.
|
|
*
|
|
* This method executes all pending requests on Slate thread, so you can
|
|
* use those to execute some restricted methods.
|
|
*/
|
|
EActiveTimerReturnType ExecuteRequests(double CurrentTime, float DeltaTime)
|
|
{
|
|
FScopeLock Lock(&RequestsMutex);
|
|
for (int32 ReqId = 0; ReqId < Requests.Num(); ++ReqId)
|
|
{
|
|
Requests[ReqId].Execute();
|
|
}
|
|
|
|
Requests.Empty(4);
|
|
|
|
return EActiveTimerReturnType::Continue;
|
|
}
|
|
|
|
/**
|
|
* Adds delegate to pending requests list.
|
|
*/
|
|
void AddRenderingThreadRequest(FRenderingThreadRequest Request)
|
|
{
|
|
FScopeLock Lock(&RequestsMutex);
|
|
Requests.Add(MoveTemp(Request));
|
|
}
|
|
|
|
private:
|
|
/** Mutex for pending requests list. */
|
|
FCriticalSection RequestsMutex;
|
|
|
|
/** Pending requests list. */
|
|
TArray<FRenderingThreadRequest> Requests;
|
|
};
|
|
|
|
public:
|
|
SMainTabWidget()
|
|
: ExternalThreadsDispatcher(MakeShareable(new FExternalThreadsDispatcher()))
|
|
{}
|
|
|
|
SLATE_BEGIN_ARGS(SMainTabWidget) {}
|
|
SLATE_END_ARGS()
|
|
|
|
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
void Construct(const FArguments& InArgs)
|
|
{
|
|
RadioSelection = SNew(SRadioContentSelection);
|
|
|
|
AddToRadioSelection(LOCTEXT("SyncToLatestPromoted", "Sync to the latest promoted"), SNew(SLatestPromoted));
|
|
AddToRadioSelection(LOCTEXT("SyncToChosenPromoted", "Sync to chosen promoted label"), SNew(SPickPromoted).Title(LOCTEXT("PickPromotedLabel", "Pick promoted label: ")));
|
|
AddToRadioSelection(LOCTEXT("SyncToChosenPromotable", "Sync to chosen promotable label since last promoted"), SNew(SPickPromotable).Title(LOCTEXT("PickPromotableLabel", "Pick promotable label: ")));
|
|
AddToRadioSelection(LOCTEXT("SyncToAnyChosen", "Sync to any chosen label"), SNew(SPickAny).Title(LOCTEXT("PickLabel", "Pick label: ")));
|
|
|
|
PickGameWidget = SNew(SPickGameWidget)
|
|
.OnGamePicked(this, &SMainTabWidget::OnCurrentGameChanged);
|
|
|
|
ArtistSyncCheckBox = SNew(SCheckBox)
|
|
[
|
|
SNew(STextBlock).Text(LOCTEXT("ArtistSync", "Artist sync?"))
|
|
];
|
|
|
|
if (!FUnrealSync::IsDebugParameterSet())
|
|
{
|
|
// Checked by default.
|
|
ArtistSyncCheckBox->ToggleCheckedState();
|
|
}
|
|
|
|
PreviewSyncCheckBox = SNew(SCheckBox)
|
|
[
|
|
SNew(STextBlock).Text(LOCTEXT("PreviewSync", "Preview sync?"))
|
|
];
|
|
|
|
AutoClobberSyncCheckBox = SNew(SCheckBox)
|
|
[
|
|
SNew(STextBlock).Text(LOCTEXT("AutoClobberSync", "Auto-clobber sync?"))
|
|
];
|
|
|
|
GoBackButton = SNew(SButton)
|
|
.IsEnabled(false)
|
|
.OnClicked(this, &SMainTabWidget::OnGoBackButtonClick)
|
|
[
|
|
SNew(STextBlock).Text(LOCTEXT("GoBack", "Go back"))
|
|
];
|
|
|
|
TSharedPtr<SVerticalBox> MainBox;
|
|
|
|
Switcher = SNew(SWidgetSwitcher)
|
|
+ SWidgetSwitcher::Slot()
|
|
[
|
|
SAssignNew(MainBox, SVerticalBox)
|
|
+ SVerticalBox::Slot().AutoHeight().Padding(5.0f)
|
|
[
|
|
PickGameWidget.ToSharedRef()
|
|
]
|
|
+ SVerticalBox::Slot().VAlign(VAlign_Fill)
|
|
[
|
|
RadioSelection.ToSharedRef()
|
|
]
|
|
+ SVerticalBox::Slot().AutoHeight()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot().AutoWidth()
|
|
[
|
|
SNew(SButton).HAlign(HAlign_Right)
|
|
.OnClicked(this, &SMainTabWidget::OnReloadLabels)
|
|
.IsEnabled(this, &SMainTabWidget::IsReloadLabelsReady)
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(STextBlock).Text(FText::FromString("Reload Labels"))
|
|
]
|
|
]
|
|
+ SHorizontalBox::Slot().HAlign(HAlign_Fill)
|
|
+ SHorizontalBox::Slot().AutoWidth().VAlign(VAlign_Top).Padding(0.0f, 0.0f, 10.0f, 0.0f)
|
|
[
|
|
SNew(SVerticalBox)
|
|
+SVerticalBox::Slot()
|
|
[
|
|
AutoClobberSyncCheckBox.ToSharedRef()
|
|
]
|
|
]
|
|
+ SHorizontalBox::Slot().AutoWidth()
|
|
[
|
|
SNew(SVerticalBox)
|
|
+ SVerticalBox::Slot()
|
|
[
|
|
ArtistSyncCheckBox.ToSharedRef()
|
|
]
|
|
+ SVerticalBox::Slot()
|
|
[
|
|
PreviewSyncCheckBox.ToSharedRef()
|
|
]
|
|
]
|
|
+ SHorizontalBox::Slot().AutoWidth().Padding(30, 0, 0, 0)
|
|
[
|
|
SNew(SButton).HAlign(HAlign_Right)
|
|
.OnClicked(this, &SMainTabWidget::OnSync)
|
|
.IsEnabled(this, &SMainTabWidget::IsSyncReady)
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(STextBlock).Text(FText::FromString("Sync!"))
|
|
]
|
|
]
|
|
+ SHorizontalBox::Slot().AutoWidth()
|
|
[
|
|
SNew(SButton).HAlign(HAlign_Right)
|
|
.OnClicked(this, &SMainTabWidget::RunUE4)
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(STextBlock).Text(FText::FromString("Run UE4"))
|
|
]
|
|
]
|
|
]
|
|
]
|
|
+ SWidgetSwitcher::Slot()
|
|
[
|
|
SNew(SVerticalBox)
|
|
+ SVerticalBox::Slot()
|
|
[
|
|
SAssignNew(Log, SSyncLog)
|
|
]
|
|
+ SVerticalBox::Slot().AutoHeight()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot()
|
|
[
|
|
SAssignNew(Throbber, SThrobber)
|
|
.Animate(SThrobber::VerticalAndOpacity).NumPieces(5)
|
|
]
|
|
+ SHorizontalBox::Slot().AutoWidth()
|
|
[
|
|
SAssignNew(CancelButton, SButton)
|
|
.OnClicked(this, &SMainTabWidget::OnCancelButtonClick)
|
|
[
|
|
SNew(STextBlock).Text(FText::FromString("Cancel"))
|
|
]
|
|
]
|
|
+ SHorizontalBox::Slot().AutoWidth()
|
|
[
|
|
GoBackButton.ToSharedRef()
|
|
]
|
|
]
|
|
];
|
|
|
|
this->ChildSlot
|
|
[
|
|
Switcher.ToSharedRef()
|
|
];
|
|
|
|
if (FUnrealSync::IsDebugParameterSet())
|
|
{
|
|
MainBox->InsertSlot(2).AutoHeight()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot()
|
|
[
|
|
SNew(STextBlock).Text(LOCTEXT("OverrideSyncStepSpec", "Override sync step specification"))
|
|
]
|
|
+ SHorizontalBox::Slot()
|
|
[
|
|
SNew(SEditableTextBox).OnTextCommitted(this, &SMainTabWidget::OnOverrideSyncStepText)
|
|
]
|
|
];
|
|
}
|
|
|
|
FUnrealSync::RegisterOnDataReset(FUnrealSync::FOnDataReset::CreateRaw(this, &SMainTabWidget::DataReset));
|
|
FUnrealSync::RegisterOnDataLoaded(FUnrealSync::FOnDataLoaded::CreateRaw(this, &SMainTabWidget::DataLoaded));
|
|
|
|
RegisterActiveTimer(0.5f, FWidgetActiveTimerDelegate::CreateThreadSafeSP(&ExternalThreadsDispatcher.Get(), &FExternalThreadsDispatcher::ExecuteRequests));
|
|
|
|
OnReloadLabels();
|
|
}
|
|
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SMainTabWidget()
|
|
{
|
|
FUnrealSync::TerminateLoadingProcess();
|
|
FUnrealSync::TerminateSyncingProcess();
|
|
}
|
|
|
|
private:
|
|
/**
|
|
* Queues adding lines to the log for execution on Slate rendering thread.
|
|
*/
|
|
void ExternalThreadAddLinesToLog(TSharedPtr<TArray<TSharedPtr<FString> > > Lines)
|
|
{
|
|
ExternalThreadsDispatcher->AddRenderingThreadRequest(FExternalThreadsDispatcher::FRenderingThreadRequest::CreateRaw(this, &SMainTabWidget::AddLinesToLog, Lines));
|
|
}
|
|
|
|
/**
|
|
* Adds lines to the log.
|
|
*
|
|
* @param Lines Lines to add.
|
|
*/
|
|
void AddLinesToLog(TSharedPtr<TArray<TSharedPtr<FString> > > Lines)
|
|
{
|
|
for (const auto& Line : *Lines)
|
|
{
|
|
Log->AddMessage(*Line.Get());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generates list view item from FString.
|
|
*
|
|
* @param Value Value to convert.
|
|
* @param OwnerTable List view that will contain this item.
|
|
*
|
|
* @returns Converted STableRow object.
|
|
*/
|
|
TSharedRef<ITableRow> GenerateLogItem(TSharedPtr<FString> Value, const TSharedRef<STableViewBase>& OwnerTable)
|
|
{
|
|
return SNew(STableRow<TSharedPtr<FString> >, OwnerTable)
|
|
[
|
|
SNew(STextBlock).Text(FText::FromString(*Value))
|
|
];
|
|
}
|
|
|
|
/**
|
|
* Gets current sync command line provider.
|
|
*
|
|
* @returns Current sync cmd line provider.
|
|
*/
|
|
ILabelNameProvider& GetCurrentSyncCmdLineProvider()
|
|
{
|
|
return *SyncCommandLineProviders[RadioSelection->GetChosen()];
|
|
}
|
|
|
|
/**
|
|
* Gets current sync command line provider.
|
|
*
|
|
* @returns Current sync cmd line provider.
|
|
*/
|
|
const ILabelNameProvider& GetCurrentSyncCmdLineProvider() const
|
|
{
|
|
return *SyncCommandLineProviders[RadioSelection->GetChosen()];
|
|
}
|
|
|
|
/**
|
|
* Performs a procedure that needs to be done when GoBack button is clicked.
|
|
* It tells the app to go back to the beginning.
|
|
*/
|
|
void GoBack()
|
|
{
|
|
Switcher->SetActiveWidgetIndex(0);
|
|
Log->Clear();
|
|
OnReloadLabels();
|
|
}
|
|
|
|
/**
|
|
* Function that is called on when go back button is clicked.
|
|
* It tells the app to go back to the beginning.
|
|
*
|
|
* @returns Tells that this event was handled.
|
|
*/
|
|
FReply OnGoBackButtonClick()
|
|
{
|
|
GoBack();
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
/**
|
|
* Function that is called on when cancel button is clicked.
|
|
* It tells the app to cancel the sync and go back to the beginning.
|
|
*
|
|
* @returns Tells that this event was handled.
|
|
*/
|
|
FReply OnCancelButtonClick()
|
|
{
|
|
FUnrealSync::TerminateLoadingProcess();
|
|
FUnrealSync::TerminateSyncingProcess();
|
|
|
|
ExternalThreadsDispatcher->AddRenderingThreadRequest(FExternalThreadsDispatcher::FRenderingThreadRequest::CreateRaw(this, &SMainTabWidget::GoBack));
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
/**
|
|
* Tells Sync button if it should be enabled. It depends on the combination
|
|
* of user choices and if P4 data is currently ready.
|
|
*
|
|
* @returns True if Sync button should be enabled. False otherwise.
|
|
*/
|
|
bool IsSyncReady() const
|
|
{
|
|
return GetCurrentSyncCmdLineProvider().IsReadyForSync();
|
|
}
|
|
|
|
/**
|
|
* Tells reload labels button if it should be enabled.
|
|
*
|
|
* @returns True if reload labels button should be enabled. False otherwise.
|
|
*/
|
|
bool IsReloadLabelsReady() const
|
|
{
|
|
return !FUnrealSync::IsLoadingInProgress();
|
|
}
|
|
|
|
/**
|
|
* Launches reload labels background process.
|
|
*
|
|
* @returns Tells that this event was handled.
|
|
*/
|
|
FReply OnReloadLabels()
|
|
{
|
|
FUnrealSync::StartLoadingData();
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
/**
|
|
* Executes UE4Editor.exe for current branch.
|
|
*/
|
|
FReply RunUE4()
|
|
{
|
|
#if PLATFORM_WINDOWS
|
|
auto ProcessPath = FPaths::Combine(*FPaths::GetPath(FPlatformProcess::GetApplicationName(FPlatformProcess::GetCurrentProcessId())), TEXT("UE4Editor.exe"));
|
|
#else
|
|
// Needs to be implemented on other platforms.
|
|
#endif
|
|
|
|
RunProcess(ProcessPath);
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
/**
|
|
* Sync button click function. Gets all widget data, constructs command
|
|
* line and launches syncing.
|
|
*
|
|
* @returns Tells that this event was handled.
|
|
*/
|
|
FReply OnSync()
|
|
{
|
|
if (CheckIfEditorIsRunning())
|
|
{
|
|
return FReply::Handled();
|
|
}
|
|
|
|
FSyncSettings Settings(
|
|
ArtistSyncCheckBox->IsChecked(),
|
|
PreviewSyncCheckBox->IsChecked(),
|
|
AutoClobberSyncCheckBox->IsChecked(),
|
|
OverrideSyncStep);
|
|
|
|
Switcher->SetActiveWidgetIndex(1);
|
|
FUnrealSync::LaunchSync(MoveTemp(Settings), GetCurrentSyncCmdLineProvider(),
|
|
FUnrealSync::FOnSyncFinished::CreateRaw(this, &SMainTabWidget::SyncingFinished),
|
|
FUnrealSync::FOnSyncProgress::CreateRaw(this, &SMainTabWidget::SyncingProgress));
|
|
|
|
GoBackButton->SetEnabled(false);
|
|
CancelButton->SetEnabled(true);
|
|
Throbber->SetAnimate(SThrobber::EAnimation::VerticalAndOpacity);
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
/**
|
|
* Function that is called whenever monitoring thread will update its log.
|
|
*
|
|
* @param Log Log of the operation up to this moment.
|
|
*
|
|
* @returns True if process should continue, false otherwise.
|
|
*/
|
|
bool SyncingProgress(const FString& Log)
|
|
{
|
|
if (Log.IsEmpty())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
static FString Buffer;
|
|
|
|
Buffer += Log.Replace(TEXT("\r"), TEXT(""));
|
|
|
|
FString Line;
|
|
FString Rest;
|
|
|
|
TSharedPtr<TArray<TSharedPtr<FString> > > Lines = MakeShareable(new TArray<TSharedPtr<FString> >());
|
|
|
|
while (Buffer.Split("\n", &Line, &Rest))
|
|
{
|
|
Lines->Add(MakeShareable(new FString(Line)));
|
|
|
|
Buffer = Rest;
|
|
}
|
|
|
|
ExternalThreadAddLinesToLog(Lines);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Function that is called when P4 syncing is finished.
|
|
*
|
|
* @param bSuccess True if syncing finished. Otherwise false.
|
|
*/
|
|
void SyncingFinished(bool bSuccess)
|
|
{
|
|
Throbber->SetAnimate(SThrobber::EAnimation::None);
|
|
CancelButton->SetEnabled(false);
|
|
GoBackButton->SetEnabled(true);
|
|
}
|
|
|
|
/**
|
|
* Function to call when current game changed. Is refreshing
|
|
* label lists in the widget.
|
|
*
|
|
* @param CurrentGameName Game name chosen.
|
|
*/
|
|
void OnCurrentGameChanged(const FString& CurrentGameName)
|
|
{
|
|
if (!FUnrealSync::HasValidData())
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (auto SyncCommandLineProvider : SyncCommandLineProviders)
|
|
{
|
|
SyncCommandLineProvider->RefreshData(
|
|
CurrentGameName.Equals(FUnrealSync::GetSharedPromotableDisplayName())
|
|
? ""
|
|
: CurrentGameName);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function to call when P4 cached data is reset.
|
|
*/
|
|
void DataReset()
|
|
{
|
|
for (auto SyncCommandLineProvider : SyncCommandLineProviders)
|
|
{
|
|
SyncCommandLineProvider->ResetData(
|
|
PickGameWidget->GetCurrentGame().Equals(FUnrealSync::GetSharedPromotableDisplayName())
|
|
? ""
|
|
: PickGameWidget->GetCurrentGame());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function to call when P4 cached data is loaded.
|
|
*/
|
|
void DataLoaded()
|
|
{
|
|
const FString& GameName = PickGameWidget->GetCurrentGame();
|
|
|
|
for (auto SyncCommandLineProvider : SyncCommandLineProviders)
|
|
{
|
|
SyncCommandLineProvider->RefreshData(
|
|
GameName.Equals(FUnrealSync::GetSharedPromotableDisplayName())
|
|
? ""
|
|
: GameName);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Happens when someone edits the override sync step text box.
|
|
*/
|
|
void OnOverrideSyncStepText(const FText& CommittedText, ETextCommit::Type Type);
|
|
|
|
/**
|
|
* Method to add command line provider/widget to correct arrays.
|
|
*
|
|
* @param Name Name of the radio selection widget item.
|
|
* @param Widget Widget to add.
|
|
*/
|
|
template <typename TWidgetType>
|
|
void AddToRadioSelection(FText Name, TSharedRef<TWidgetType> Widget)
|
|
{
|
|
RadioSelection->Add(Name, Widget);
|
|
SyncCommandLineProviders.Add(Widget);
|
|
}
|
|
|
|
/**
|
|
* Checks if the editor is currently running on the system and asks user to
|
|
* close it.
|
|
*
|
|
* @returns False if editor is not opened or user forced to continue.
|
|
* Otherwise true.
|
|
*/
|
|
bool CheckIfEditorIsRunning()
|
|
{
|
|
auto Response = SEditorRunningDlg::EResponse::Retry;
|
|
bool bEditorIsRunning = false;
|
|
|
|
while (Response == SEditorRunningDlg::EResponse::Retry && ((bEditorIsRunning = CheckForEditorProcess()) == true))
|
|
{
|
|
Response = SEditorRunningDlg::ShowAndGetResponse();
|
|
}
|
|
|
|
return bEditorIsRunning && Response != SEditorRunningDlg::EResponse::ForceSync;
|
|
}
|
|
|
|
/**
|
|
* Checks if the editor is currently running on the system.
|
|
*
|
|
* @returns False if editor is not opened. Otherwise true.
|
|
*/
|
|
bool CheckForEditorProcess()
|
|
{
|
|
for (const auto& PossibleExecutablePath : GetPossibleExecutablePaths())
|
|
{
|
|
if (IsRunningProcess(PossibleExecutablePath))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#if PLATFORM_WINDOWS
|
|
/**
|
|
* Returns possible colliding UE4Editor executables.
|
|
*
|
|
* @returns Array of possible executables.
|
|
*/
|
|
static TArray<FString> GetPossibleExecutablePaths()
|
|
{
|
|
FString BasePath = FPaths::GetPath(FPlatformProcess::GetApplicationName(FPlatformProcess::GetCurrentProcessId()));
|
|
|
|
TArray<FString> Out;
|
|
|
|
Out.Add(FPaths::Combine(*BasePath, TEXT("UE4Editor.exe")));
|
|
Out.Add(FPaths::Combine(*BasePath, TEXT("UE4Editor-Win32-Debug.exe")));
|
|
Out.Add(FPaths::Combine(*BasePath, TEXT("UE4Editor-Win64-Debug.exe")));
|
|
|
|
return Out;
|
|
}
|
|
#endif
|
|
|
|
/* Main widget switcher. */
|
|
TSharedPtr<SWidgetSwitcher> Switcher;
|
|
|
|
/* Radio selection used to chose method to sync. */
|
|
TSharedPtr<SRadioContentSelection> RadioSelection;
|
|
|
|
/* Widget to pick game used to sync. */
|
|
TSharedPtr<SPickGameWidget> PickGameWidget;
|
|
/* Check box to tell if this should be an artist sync. */
|
|
TSharedPtr<SCheckBox> ArtistSyncCheckBox;
|
|
/* Check box to tell if this should be a preview sync. */
|
|
TSharedPtr<SCheckBox> PreviewSyncCheckBox;
|
|
/* Check box to tell if this should be a auto-clobber sync. */
|
|
TSharedPtr<SCheckBox> AutoClobberSyncCheckBox;
|
|
|
|
/* External thread requests dispatcher. */
|
|
TSharedRef<FExternalThreadsDispatcher, ESPMode::ThreadSafe> ExternalThreadsDispatcher;
|
|
|
|
/* Syncing log. */
|
|
TSharedPtr<SSyncLog> Log;
|
|
|
|
/* Go back button reference. */
|
|
TSharedPtr<SButton> GoBackButton;
|
|
/* Cancel button reference. */
|
|
TSharedPtr<SButton> CancelButton;
|
|
/* Throbber to indicate work-in-progress. */
|
|
TSharedPtr<SThrobber> Throbber;
|
|
|
|
/* Array of sync command line providers. */
|
|
TArray<TSharedRef<ILabelNameProvider> > SyncCommandLineProviders;
|
|
|
|
/* Override sync step value. */
|
|
FString OverrideSyncStep;
|
|
};
|
|
|
|
void SMainTabWidget::OnOverrideSyncStepText(const FText& CommittedText, ETextCommit::Type Type)
|
|
{
|
|
OverrideSyncStep = CommittedText.ToString();
|
|
}
|
|
|
|
/**
|
|
* Creates and returns main tab.
|
|
*
|
|
* @param Args Args used to spawn tab.
|
|
*
|
|
* @returns Main UnrealSync tab.
|
|
*/
|
|
TSharedRef<SDockTab> GetMainTab(const FSpawnTabArgs& Args)
|
|
{
|
|
TSharedRef<SDockTab> MainTab =
|
|
SNew(SDockTab)
|
|
.TabRole(ETabRole::MajorTab)
|
|
.Label(FText::FromString("Syncing"))
|
|
.ToolTipText(FText::FromString("Sync Unreal Engine tool."));
|
|
|
|
MainTab->SetContent(
|
|
SNew(SMainTabWidget)
|
|
);
|
|
|
|
FGlobalTabmanager::Get()->SetActiveTab(MainTab);
|
|
|
|
return MainTab;
|
|
}
|
|
|
|
/**
|
|
* Creates and returns P4 settings tab.
|
|
*
|
|
* @param Args Args used to spawn tab.
|
|
*
|
|
* @returns P4 settings UnrealSync tab.
|
|
*/
|
|
TSharedRef<SDockTab> GetP4EnvTab(const FSpawnTabArgs& Args)
|
|
{
|
|
TSharedRef<SDockTab> P4EnvTab =
|
|
SNew(SDockTab)
|
|
.TabRole(ETabRole::MajorTab)
|
|
.Label(FText::FromString("Perforce Settings"))
|
|
.ToolTipText(FText::FromString("Perforce settings."));
|
|
|
|
P4EnvTab->SetContent(
|
|
SNew(SP4EnvTabWidget)
|
|
);
|
|
|
|
return P4EnvTab;
|
|
}
|
|
|
|
void InitGUI(const TCHAR* CommandLine, bool bP4EnvTabOnly)
|
|
{
|
|
// crank up a normal Slate application using the platform's standalone renderer
|
|
FSlateApplication::InitializeAsStandaloneApplication(GetStandardStandaloneRenderer());
|
|
|
|
// set the application name
|
|
FGlobalTabmanager::Get()->SetApplicationTitle(NSLOCTEXT("UnrealSync", "AppTitle", "Unreal Sync"));
|
|
|
|
auto TabStack = FTabManager::NewStack();
|
|
|
|
if (!bP4EnvTabOnly)
|
|
{
|
|
TabStack->AddTab("MainTab", ETabState::OpenedTab);
|
|
FGlobalTabmanager::Get()->RegisterTabSpawner("MainTab", FOnSpawnTab::CreateStatic(&GetMainTab));
|
|
TabStack->SetForegroundTab(FTabId("MainTab"));
|
|
}
|
|
|
|
FGlobalTabmanager::Get()->RegisterTabSpawner("P4EnvTab", FOnSpawnTab::CreateStatic(&GetP4EnvTab));
|
|
TabStack->AddTab("P4EnvTab", ETabState::OpenedTab);
|
|
|
|
TSharedRef<FTabManager::FLayout> Layout = FTabManager::NewLayout("UnrealSyncLayout")
|
|
->AddArea(
|
|
FTabManager::NewArea(720, 370)
|
|
->SetWindow(FVector2D(420, 10), false)
|
|
->Split(TabStack)
|
|
);
|
|
|
|
FGlobalTabmanager::Get()->RestoreFrom(Layout, TSharedPtr<SWindow>());
|
|
|
|
// loop while the server does the rest
|
|
while (!GIsRequestingExit)
|
|
{
|
|
FSlateApplication::Get().PumpMessages();
|
|
FSlateApplication::Get().Tick();
|
|
FPlatformProcess::Sleep(0);
|
|
}
|
|
|
|
FSlateApplication::Shutdown();
|
|
} |