Commit Graph

23 Commits

Author SHA1 Message Date
Jaroslaw Palczynski
9582c2863f UnrealSync now auto-detects project names from users P4 branch.
[CL 2527102 by Jaroslaw Palczynski in Main branch]
2015-04-27 12:35:19 -04:00
Jaroslaw Palczynski
bef57da42f UnrealSync debug improvements.
[CL 2520999 by Jaroslaw Palczynski in Main branch]
2015-04-22 10:06:57 -04:00
Jaroslaw Palczynski
403e25d30f UE-1542: Unable to set Auto Clobber for Unreal Sync
[CL 2519052 by Jaroslaw Palczynski in Main branch]
2015-04-21 08:10:22 -04:00
Jaroslaw Palczynski
5f4757ac2d UE-14033: Selecting Go Back closes Unreal Sync
[CL 2518918 by Jaroslaw Palczynski in Main branch]
2015-04-21 05:11:57 -04:00
Jaroslaw Palczynski
4f888e28c4 UECORE-115: Add copy/save/clear functionality for Unreal Sync logging
[CL 2515479 by Jaroslaw Palczynski in Main branch]
2015-04-17 02:54:15 -04:00
Jaroslaw Palczynski
35ed75f066 UECORE-119: Add prompt to close UE4Editor when trying to sync with Unreal Sync.
[CL 2511701 by Jaroslaw Palczynski in Main branch]
2015-04-14 10:57:29 -04:00
Jaroslaw Palczynski
a9d93f31c1 UECORE-116: Add Progress Bar / Animation to US3
[CL 2511592 by Jaroslaw Palczynski in Main branch]
2015-04-14 09:13:30 -04:00
Jaroslaw Palczynski
46fc587b1d UECORE-118: Unable to Launch Editor from Unreal Sync
[CL 2511330 by Jaroslaw Palczynski in Main branch]
2015-04-14 03:21:31 -04:00
Jaroslaw Palczynski
c0ef2b337a UECORE-120: User is unable to cancel a sync in Unreal Sync
[CL 2511289 by Jaroslaw Palczynski in Main branch]
2015-04-14 02:22:12 -04:00
Jaroslaw Palczynski
3455c06412 UnrealSync: Added ability to override sync steps to custom one during debug session.
[CL 2508330 by Jaroslaw Palczynski in Main branch]
2015-04-10 10:22:22 -04:00
Jaroslaw Palczynski
02ef4c23c4 UECORE-122: UnrealSync P4 settings
[CL 2506513 by Jaroslaw Palczynski in Main branch]
2015-04-09 04:40:26 -04:00
Jaroslaw Palczynski
8048c78a1f UnrealSync problem with using non-threadsafe shared pointers in threading. Fixed.
[CL 2506426 by Jaroslaw Palczynski in Main branch]
2015-04-09 03:11:14 -04:00
Jaroslaw Palczynski
a73c26d410 UECORE-125: UnrealSync: Change check boxes that work like radio buttons to actually look like radio buttons
+ A couple of cosmetic changes.

[CL 2506371 by Jaroslaw Palczynski in Main branch]
2015-04-09 02:24:25 -04:00
Jaroslaw Palczynski
c2c4fa8831 UnrealSync: Changes in Slate made it impossible for non-Slate threads to request list refresh. This was used in US and caused crashes. Fixed.
[CL 2506336 by Jaroslaw Palczynski in Main branch]
2015-04-09 02:02:12 -04:00
Jamie Dale
5f5d0206a9 Fixed some new code that was providing text to Slate as FString rather than FText
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

[CL 2422115 by Jamie Dale in Main branch]
2015-01-28 09:33:56 -05:00
Nick Darnell
90e793745c Slate - ESlateCheckBoxState has been renamed to ECheckBoxState.
[CL 2384008 by Nick Darnell in Main branch]
2014-12-10 14:24:09 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Jaroslaw Palczynski
bb296fb5d9 UnrealSync3 improvements.
The tool should be now built with the tools.

All params (if missing) are now auto-detected:
 - path to the p4.exe from default path or from default install location i.e. C:\\Program Files\\Perforce
 - p4 port and user are detected from P4V last connection string kept in <user>/.p4qt/ApplicationSettings.xml

[CL 2095646 by Jaroslaw Palczynski in Main branch]
2014-06-05 12:11:12 -04:00
Jaroslaw Palczynski
2477b5bd67 UnrealSync3 improvements:
- Moved UAT functionality to US3 -- now the GUI doesn't need UAT anymore.
- The tool is syncing itself at startup and by default runs from copy. It assumes that Binaries/Win64 is writable, but I think its fine cause this tool is needed for syncing anyway.
- User have to provide P4 port and P4 user from command line or from environment variables. It is also assumed that p4.exe is runnable from standard cmd.exe without providing a path.

[CL 2094445 by Jaroslaw Palczynski in Main branch]
2014-06-04 11:01:22 -04:00
Jaroslaw Palczynski
4e75521b7f Couple of improvements for UnrealSync3:
- Moved WinMain to platform specific place.
- Added reload labels button.
- After finishing sync the program gets to the beggining instead of closing.
- Syncing is now copying AutomationToolLauncher.exe to temp file to allow syncing itself.

[CL 2084805 by Jaroslaw Palczynski in Main branch]
2014-05-29 16:59:04 -04:00
Jaroslaw Palczynski
26cfa3432e UnrealSync GUI
Initial version of UnrealSync UAT command GUI.
#codereview Robert.Manuszewski, Gil.Gribb

[CL 2080263 by Jaroslaw Palczynski in Main branch]
2014-05-21 08:45:24 -04:00