Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/StringUtils.cpp
Michael Noland 6ef30e720a Optimized UnrealHeaderTool
- Optimized Tabify and Macroize
- Replaced various %s Spc(constant) calls with direct string literals
- Replaced injected indentation spaces with tabs (avoiding some of the work in Tabify; they were ultimately being replaced anyways)
- Replaced various %s of LINE_TERMINATOR with compile-time string literal concatenation
- Avoided case-insensitive work in various places
- Replaced direct references to FStringOutputDevice with a typedef to facilitate future optimizations
- Used Reset() instead of Empty() on various string builders and strings to reduce reallocations
[INTEGRATE] Change 2494450 by Michael.Noland@mnoland-T2784-HDepot on 2015/03/27 16:48:25

[CL 2494606 by Michael Noland in Main branch]
2015-03-27 18:10:52 -04:00

5.2 KiB