Commit Graph

4 Commits

Author SHA1 Message Date
Michael Noland
6ef30e720a Optimized UnrealHeaderTool
- Optimized Tabify and Macroize
- Replaced various %s Spc(constant) calls with direct string literals
- Replaced injected indentation spaces with tabs (avoiding some of the work in Tabify; they were ultimately being replaced anyways)
- Replaced various %s of LINE_TERMINATOR with compile-time string literal concatenation
- Avoided case-insensitive work in various places
- Replaced direct references to FStringOutputDevice with a typedef to facilitate future optimizations
- Used Reset() instead of Empty() on various string builders and strings to reduce reallocations
[INTEGRATE] Change 2494450 by Michael.Noland@mnoland-T2784-HDepot on 2015/03/27 16:48:25

[CL 2494606 by Michael Noland in Main branch]
2015-03-27 18:10:52 -04:00
Robert Manuszewski
a00117eff3 Making sure CRCs generated for UHT-generated code do not change across platforms.
[CL 2385269 by Robert Manuszewski in Main branch]
2014-12-11 04:58:57 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Steve Robb
04c2da0cf2 #ttp 331467: Make UHT not depend on CoreUObject
#add FClass and FClasses added to encapsulate (and ultimately replace) UClass and FClassTree.
#add StringUtils contains a bunch of string-related functions which were in FHeaderParser for no real reason.
#change Replaced FClassTree with UHT and fixed up all the code which was affected.

#codereview robert.manuszewski

[CL 2045258 by Steve Robb in Main branch]
2014-04-23 18:42:01 -04:00