Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/SLocalizationTargetStatusButton.h

24 lines
586 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SCompoundWidget.h"
#include "LocalizationTargetTypes.h"
#include "LocalizationConfigurationScript.h"
class SLocalizationTargetStatusButton : public SButton
{
public:
SLATE_BEGIN_ARGS( SLocalizationTargetStatusButton ){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, ULocalizationTarget& Target);
private:
const FSlateBrush* GetImageBrush() const;
FSlateColor GetColorAndOpacity() const;
FText GetToolTipText() const;
FReply OnClicked();
private:
ULocalizationTarget* Target;
};