// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "SCompoundWidget.h" #include "LocalizationTargetTypes.h" #include "LocalizationConfigurationScript.h" class SLocalizationTargetStatusButton : public SButton { public: SLATE_BEGIN_ARGS( SLocalizationTargetStatusButton ){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, ULocalizationTarget& Target); private: const FSlateBrush* GetImageBrush() const; FSlateColor GetColorAndOpacity() const; FText GetToolTipText() const; FReply OnClicked(); private: ULocalizationTarget* Target; };