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17 lines
459 B
C++
17 lines
459 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class SGraphNodeStateMachineInstance : public SGraphNodeK2Composite
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeStateMachineInstance){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, class UAnimGraphNode_StateMachineBase* InNode);
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protected:
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// SGraphNodeK2Composite interface
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virtual UEdGraph* GetInnerGraph() const override;
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// End of SGraphNodeK2Composite interface
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};
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