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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationNodes/SGraphNodeStateMachineInstance.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class SGraphNodeStateMachineInstance : public SGraphNodeK2Composite
{
public:
SLATE_BEGIN_ARGS(SGraphNodeStateMachineInstance){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UAnimGraphNode_StateMachineBase* InNode);
protected:
// SGraphNodeK2Composite interface
virtual UEdGraph* GetInnerGraph() const override;
// End of SGraphNodeK2Composite interface
};