// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class SGraphNodeStateMachineInstance : public SGraphNodeK2Composite { public: SLATE_BEGIN_ARGS(SGraphNodeStateMachineInstance){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class UAnimGraphNode_StateMachineBase* InNode); protected: // SGraphNodeK2Composite interface virtual UEdGraph* GetInnerGraph() const override; // End of SGraphNodeK2Composite interface };