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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
21 lines
449 B
C++
21 lines
449 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EdGraph/EdGraph.h"
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#include "AnimationStateMachineGraph.generated.h"
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UCLASS(MinimalAPI)
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class UAnimationStateMachineGraph : public UEdGraph
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{
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GENERATED_UCLASS_BODY()
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// Entry node within the state machine
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UPROPERTY()
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class UAnimStateEntryNode* EntryNode;
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// Parent instance node
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UPROPERTY()
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class UAnimGraphNode_StateMachineBase* OwnerAnimGraphNode;
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};
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