Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Public/IFuncTestManager.h
Mieszko Zielinski 71fe69f03c Fixed FunctionalTesting framework not being able detect if the testing has already finished #UE4
[CL 2383371 by Mieszko Zielinski in Main branch]
2014-12-10 09:17:33 -05:00

20 lines
517 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class IFuncTestManager
{
public:
/** Triggers in sequence all functional tests found on the level.*/
virtual void RunAllTestsOnMap(bool bClearLog, bool bRunLooped) = 0;
virtual bool IsRunning() const = 0;
virtual bool IsFinished() const = 0;
virtual void SetScript(class UFunctionalTestingManager* NewScript) = 0;
virtual class UFunctionalTestingManager* GetCurrentScript() = 0;
virtual void SetLooping(const bool bLoop) = 0;
};