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UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Public/IFuncTestManager.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class IFuncTestManager
{
public:
/** Triggers in sequence all functional tests found on the level.*/
virtual void RunAllTestsOnMap(bool bClearLog, bool bRunLooped) = 0;
virtual bool IsRunning() const = 0;
virtual bool IsFinished() const = 0;
virtual void SetScript(class UFunctionalTestingManager* NewScript) = 0;
virtual class UFunctionalTestingManager* GetCurrentScript() = 0;
virtual void SetLooping(const bool bLoop) = 0;
};