// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class IFuncTestManager { public: /** Triggers in sequence all functional tests found on the level.*/ virtual void RunAllTestsOnMap(bool bClearLog, bool bRunLooped) = 0; virtual bool IsRunning() const = 0; virtual bool IsFinished() const = 0; virtual void SetScript(class UFunctionalTestingManager* NewScript) = 0; virtual class UFunctionalTestingManager* GetCurrentScript() = 0; virtual void SetLooping(const bool bLoop) = 0; };