Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

20 lines
686 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/PrimitiveComponent.h"
#include "FuncTestRenderingComponent.generated.h"
UCLASS(hidecategories=Object, editinlinenew)
class UFuncTestRenderingComponent : public UPrimitiveComponent
{
GENERATED_UCLASS_BODY()
// Begin UPrimitiveComponent Interface
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; }
// End UPrimitiveComponent Interface
// Begin USceneComponent Interface
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
// End USceneComponent Interface
};