// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "Components/PrimitiveComponent.h" #include "FuncTestRenderingComponent.generated.h" UCLASS(hidecategories=Object, editinlinenew) class UFuncTestRenderingComponent : public UPrimitiveComponent { GENERATED_UCLASS_BODY() // Begin UPrimitiveComponent Interface virtual FPrimitiveSceneProxy* CreateSceneProxy() override; virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; } // End UPrimitiveComponent Interface // Begin USceneComponent Interface virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override; // End USceneComponent Interface };