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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
20 lines
686 B
C++
20 lines
686 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/PrimitiveComponent.h"
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#include "FuncTestRenderingComponent.generated.h"
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UCLASS(hidecategories=Object, editinlinenew)
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class UFuncTestRenderingComponent : public UPrimitiveComponent
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{
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GENERATED_UCLASS_BODY()
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// Begin UPrimitiveComponent Interface
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virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
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virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; }
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// End UPrimitiveComponent Interface
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// Begin USceneComponent Interface
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virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
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// End USceneComponent Interface
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}; |