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UnrealEngineUWP
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UnrealEngineUWP
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History
Justin Sargent
75f4981862
Merging using UE4-To-UE4-LauncherDev
...
[CL 2517983 by Justin Sargent in Main branch]
2015-04-20 14:30:09 -04:00
..
Linux
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
Mac
[INTEGRATE] UE4-LauncherDev->UE4 integrate all up to cl 2475889
2015-03-13 08:26:18 -04:00
Windows
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
DesktopPlatformBase.cpp
Merging using UE4-To-UE4-LauncherDev
2015-04-20 14:30:09 -04:00
DesktopPlatformBase.h
Merging using UE4-To-UE4-LauncherDev
2015-04-20 14:30:09 -04:00
DesktopPlatformModule.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
DesktopPlatformPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
PlatformInfo.cpp
- Changed DesktopPlatform to be (Win+Mac+Linux) instead of (Win/Mac/Linux). Hopefully more clear it is all 3 combined
2015-04-08 16:43:55 -04:00