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76 lines
4.0 KiB
C++
76 lines
4.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDesktopPlatform.h"
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#include "Json.h"
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#include "UProjectInfo.h"
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class FDesktopPlatformBase : public IDesktopPlatform
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{
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public:
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FDesktopPlatformBase();
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// IDesktopPlatform Implementation
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virtual FString GetEngineDescription(const FString& Identifier) override;
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virtual FString GetCurrentEngineIdentifier() override;
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virtual void EnumerateLauncherEngineInstallations(TMap<FString, FString> &OutInstallations) override;
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virtual void EnumerateLauncherSampleInstallations(TArray<FString> &OutInstallations) override;
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virtual void EnumerateLauncherSampleProjects(TArray<FString> &OutFileNames) override;
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virtual bool GetEngineRootDirFromIdentifier(const FString &Identifier, FString &OutRootDir) override;
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virtual bool GetEngineIdentifierFromRootDir(const FString &RootDir, FString &OutIdentifier) override;
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virtual bool GetDefaultEngineIdentifier(FString &OutIdentifier) override;
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virtual bool GetDefaultEngineRootDir(FString &OutRootDir) override;
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virtual FString GetEngineSavedConfigDirectory(const FString& Identifier) override;
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virtual bool IsPreferredEngineIdentifier(const FString &Identifier, const FString &OtherIdentifier) override;
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virtual bool IsStockEngineRelease(const FString &Identifier) override;
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virtual bool TryParseStockEngineVersion(const FString& Identifier, FEngineVersion& OutVersion) override;
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virtual bool IsSourceDistribution(const FString &RootDir) override;
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virtual bool IsPerforceBuild(const FString &RootDir) override;
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virtual bool IsValidRootDirectory(const FString &RootDir) override;
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virtual bool SetEngineIdentifierForProject(const FString &ProjectFileName, const FString &Identifier) override;
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virtual bool GetEngineIdentifierForProject(const FString &ProjectFileName, FString &OutIdentifier) override;
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virtual bool OpenProject(const FString& ProjectFileName) override;
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virtual bool CleanGameProject(const FString& ProjectDir, FString& OutFailPath, FFeedbackContext* Warn) override;
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virtual bool CompileGameProject(const FString& RootDir, const FString& ProjectFileName, FFeedbackContext* Warn) override;
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virtual bool GenerateProjectFiles(const FString& RootDir, const FString& ProjectFileName, FFeedbackContext* Warn) override;
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virtual bool InvalidateMakefiles(const FString& RootDir, const FString& ProjectFileName, FFeedbackContext* Warn) override;
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virtual bool IsUnrealBuildToolAvailable() override;
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virtual bool InvokeUnrealBuildToolSync(const FString& InCmdLineParams, FOutputDevice &Ar, bool bSkipBuildUBT, int32& OutReturnCode, FString& OutProcOutput) override;
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virtual FProcHandle InvokeUnrealBuildToolAsync(const FString& InCmdLineParams, FOutputDevice &Ar, void*& OutReadPipe, void*& OutWritePipe, bool bSkipBuildUBT = false) override;
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virtual bool GetSolutionPath(FString& OutSolutionPath) override;
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virtual bool EnumerateProjectsKnownByEngine(const FString &Identifier, bool bIncludeNativeProjects, TArray<FString> &OutProjectFileNames) override;
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virtual FString GetDefaultProjectCreationPath() override;
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private:
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FString CurrentEngineIdentifier;
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FDateTime LauncherInstallationTimestamp;
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TMap<FString, FString> LauncherInstallationList;
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TMap<FString, FUProjectDictionary> CachedProjectDictionaries;
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void ReadLauncherInstallationList();
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void CheckForLauncherEngineInstallation(const FString &AppId, const FString &Identifier, TMap<FString, FString> &OutInstallations);
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int32 ParseReleaseVersion(const FString &Version);
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TSharedPtr<FJsonObject> LoadProjectFile(const FString &FileName);
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bool SaveProjectFile(const FString &FileName, TSharedPtr<FJsonObject> Object);
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const FUProjectDictionary &GetCachedProjectDictionary(const FString& RootDir);
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void GetProjectBuildProducts(const FString& ProjectFileName, TArray<FString> &OutFileNames, TArray<FString> &OutDirectoryNames);
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bool BuildUnrealBuildTool(const FString& RootDir, FOutputDevice &Ar);
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protected:
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FString GetUnrealBuildToolProjectFileName(const FString& RootDir) const;
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FString GetUnrealBuildToolExecutableFilename(const FString& RootDir) const;
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};
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