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201 lines
19 KiB
C++
201 lines
19 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "DesktopPlatformPrivatePCH.h"
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#include "PlatformInfo.h"
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#define LOCTEXT_NAMESPACE "PlatformInfo"
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namespace PlatformInfo
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{
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namespace
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{
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FPlatformInfo BuildPlatformInfo(const FName& InPlatformInfoName, const FName& InTargetPlatformName, const FText& InDisplayName, const EPlatformType InPlatformType, const EPlatformFlags::Flags InPlatformFlags, const FPlatformIconPaths& InIconPaths, const FString& InUATCommandLine, const FString& InAutoSDKPath, EPlatformSDKStatus InStatus, const FString& InTutorial, bool InEnabled, bool InBinary, bool InUsesHostCompiler)
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{
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FPlatformInfo PlatformInfo;
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PlatformInfo.PlatformInfoName = InPlatformInfoName;
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PlatformInfo.TargetPlatformName = InTargetPlatformName;
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// See if this name also contains a flavor
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const FString InPlatformInfoNameString = InPlatformInfoName.ToString();
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{
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int32 UnderscoreLoc;
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if(InPlatformInfoNameString.FindChar(TEXT('_'), UnderscoreLoc))
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{
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PlatformInfo.VanillaPlatformName = *InPlatformInfoNameString.Mid(0, UnderscoreLoc);
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PlatformInfo.PlatformFlavor = *InPlatformInfoNameString.Mid(UnderscoreLoc + 1);
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}
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else
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{
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PlatformInfo.VanillaPlatformName = InPlatformInfoName;
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}
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}
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PlatformInfo.DisplayName = InDisplayName;
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PlatformInfo.PlatformType = InPlatformType;
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PlatformInfo.PlatformFlags = InPlatformFlags;
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PlatformInfo.IconPaths = InIconPaths;
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PlatformInfo.UATCommandLine = InUATCommandLine;
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PlatformInfo.AutoSDKPath = InAutoSDKPath;
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// Generate the icon style names for FEditorStyle
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PlatformInfo.IconPaths.NormalStyleName = *FString::Printf(TEXT("Launcher.Platform_%s"), *InPlatformInfoNameString);
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PlatformInfo.IconPaths.LargeStyleName = *FString::Printf(TEXT("Launcher.Platform_%s.Large"), *InPlatformInfoNameString);
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PlatformInfo.IconPaths.XLargeStyleName = *FString::Printf(TEXT("Launcher.Platform_%s.XLarge"), *InPlatformInfoNameString);
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// SDK data
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PlatformInfo.SDKStatus = InStatus;
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PlatformInfo.SDKTutorial = InTutorial;
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// Distribution data
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PlatformInfo.bEnabledForUse = InEnabled;
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PlatformInfo.bEnabledInBinary = InBinary;
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PlatformInfo.bUsesHostCompiler = InUsesHostCompiler;
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return PlatformInfo;
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}
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#if PLATFORM_WINDOWS
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static const bool IsAvailableOnWindows = true;
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static const bool IsAvailableOnMac = false;
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static const bool IsAvailableOnLinux = false;
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static const FString IOSTutorial = TEXT("/Engine/Tutorial/Mobile/InstallingiTunesTutorial.InstallingiTunesTutorial");
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#elif PLATFORM_MAC
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static const bool IsAvailableOnWindows = false;
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static const bool IsAvailableOnMac = true;
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static const bool IsAvailableOnLinux = false;
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static const FString IOSTutorial = TEXT("/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial");
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#elif PLATFORM_LINUX
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static const bool IsAvailableOnWindows = false;
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static const bool IsAvailableOnMac = false;
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static const bool IsAvailableOnLinux = true;
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static const FString IOSTutorial = TEXT("/Engine/Tutorial/NotYetImplemented");
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#endif
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static const FPlatformInfo PlatformInfoArray[] = {
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// PlatformInfoName TargetPlatformName DisplayName PlatformType PlatformFlags IconPaths UATCommandLine AutoSDKPath SDKStatus SDKTutorial EnabledForUse EnabledForBinary UsesHostCompiler
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BuildPlatformInfo(TEXT("WindowsNoEditor"), TEXT("WindowsNoEditor"), LOCTEXT("WindowsNoEditor", "Windows"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/WindowsTarget/Platform_WindowsNoEditor_24x"), TEXT("Launcher/WindowsTarget/Platform_WindowsNoEditor_128x")), TEXT("-targetplatform=Win64"), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial"), IsAvailableOnWindows, true, IsAvailableOnWindows),
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BuildPlatformInfo(TEXT("WindowsNoEditor_Win32"), TEXT("WindowsNoEditor"), LOCTEXT("WindowsNoEditor_Win32", "Windows (32-bit)"), EPlatformType::Game, EPlatformFlags::BuildFlavor, FPlatformIconPaths(TEXT("Launcher/WindowsTarget/Platform_WindowsNoEditor_24x"), TEXT("Launcher/WindowsTarget/Platform_WindowsNoEditor_128x")), TEXT("-targetplatform=Win32"), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial"), IsAvailableOnWindows, true, IsAvailableOnWindows),
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BuildPlatformInfo(TEXT("WindowsNoEditor_Win64"), TEXT("WindowsNoEditor"), LOCTEXT("WindowsNoEditor_Win64", "Windows (64-bit)"), EPlatformType::Game, EPlatformFlags::BuildFlavor, FPlatformIconPaths(TEXT("Launcher/WindowsTarget/Platform_WindowsNoEditor_24x"), TEXT("Launcher/WindowsTarget/Platform_WindowsNoEditor_128x")), TEXT("-targetplatform=Win64"), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial"), IsAvailableOnWindows, true, IsAvailableOnWindows),
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BuildPlatformInfo(TEXT("Windows"), TEXT("Windows"), LOCTEXT("WindowsEditor", "Windows (Editor)"), EPlatformType::Editor, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/WindowsTarget/Platform_Windows_24x"), TEXT("Launcher/WindowsTarget/Platform_Windows_128x")), TEXT(""), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial"), IsAvailableOnWindows, true, IsAvailableOnWindows),
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BuildPlatformInfo(TEXT("WindowsClient"), TEXT("WindowsClient"), LOCTEXT("WindowsClient", "Windows (Client-only)"), EPlatformType::Client, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/WindowsTarget/Platform_Windows_24x"), TEXT("Launcher/WindowsTarget/Platform_Windows_128x")), TEXT(""), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial"), IsAvailableOnWindows, true, IsAvailableOnWindows),
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BuildPlatformInfo(TEXT("WindowsServer"), TEXT("WindowsServer"), LOCTEXT("WindowsServer", "Windows (Dedicated Server)"), EPlatformType::Server, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/WindowsTarget/Platform_WindowsServer_24x"), TEXT("Launcher/WindowsTarget/Platform_WindowsServer_128x")), TEXT(""), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial"), IsAvailableOnWindows, true, IsAvailableOnWindows),
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BuildPlatformInfo(TEXT("MacNoEditor"), TEXT("MacNoEditor"), LOCTEXT("MacNoEditor", "Mac"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/MacTarget/Platform_Mac_24x"), TEXT("Launcher/MacTarget/Platform_Mac_128x")), TEXT("-targetplatform=Mac"), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial"), IsAvailableOnMac, true, IsAvailableOnMac),
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BuildPlatformInfo(TEXT("Mac"), TEXT("Mac"), LOCTEXT("MacEditor", "Mac (Editor)"), EPlatformType::Editor, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/MacTarget/Platform_Mac_24x"), TEXT("Launcher/MacTarget/Platform_Mac_128x")), TEXT(""), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial"), IsAvailableOnMac, true, IsAvailableOnMac),
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BuildPlatformInfo(TEXT("MacClient"), TEXT("MacClient"), LOCTEXT("MacClient", "Mac (Client-only)"), EPlatformType::Client, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/MacTarget/Platform_Mac_24x"), TEXT("Launcher/MacTarget/Platform_Mac_128x")), TEXT(""), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial"), IsAvailableOnMac, true, IsAvailableOnMac),
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BuildPlatformInfo(TEXT("MacServer"), TEXT("MacServer"), LOCTEXT("MacServer", "Mac (Dedicated Server)"), EPlatformType::Server, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/MacTarget/Platform_Mac_24x"), TEXT("Launcher/MacTarget/Platform_Mac_128x")), TEXT(""), TEXT(""), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial"), IsAvailableOnMac, true, IsAvailableOnMac),
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BuildPlatformInfo(TEXT("LinuxNoEditor"), TEXT("LinuxNoEditor"), LOCTEXT("LinuxNoEditor", "Linux"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/LinuxTarget/Platform_Linux_24x"), TEXT("Launcher/LinuxTarget/Platform_Linux_128x")), TEXT("-targetplatform=Linux"), TEXT("Linux_x64"), EPlatformSDKStatus::Unknown, TEXT(""), IsAvailableOnLinux || IsAvailableOnWindows, true, IsAvailableOnLinux),
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BuildPlatformInfo(TEXT("Linux"), TEXT("Linux"), LOCTEXT("LinuxEditor", "Linux (Editor)"), EPlatformType::Editor, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/LinuxTarget/Platform_Linux_24x"), TEXT("Launcher/LinuxTarget/Platform_Linux_128x")), TEXT(""), TEXT("Linux_x64"), EPlatformSDKStatus::Unknown, TEXT(""), IsAvailableOnLinux, true, IsAvailableOnLinux),
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BuildPlatformInfo(TEXT("LinuxClient"), TEXT("LinuxClient"), LOCTEXT("LinuxClient", "Linux (Client-only)"), EPlatformType::Client, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/LinuxTarget/Platform_Linux_24x"), TEXT("Launcher/LinuxTarget/Platform_Linux_128x")), TEXT(""), TEXT("Linux_x64"), EPlatformSDKStatus::Unknown, TEXT(""), IsAvailableOnLinux || IsAvailableOnWindows, true, IsAvailableOnLinux),
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BuildPlatformInfo(TEXT("LinuxServer"), TEXT("LinuxServer"), LOCTEXT("LinuxServer", "Linux (Dedicated Server)"), EPlatformType::Server, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/LinuxTarget/Platform_Linux_24x"), TEXT("Launcher/LinuxTarget/Platform_Linux_128x")), TEXT(""), TEXT("Linux_x64"), EPlatformSDKStatus::Unknown, TEXT(""), IsAvailableOnLinux || IsAvailableOnWindows, true, IsAvailableOnLinux),
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BuildPlatformInfo(TEXT("IOS"), TEXT("IOS"), LOCTEXT("IOS", "iOS"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/iOSTarget/Platform_iOS_24x"), TEXT("Launcher/iOSTarget/Platform_iOS_128x")), TEXT(""), TEXT(""), EPlatformSDKStatus::Unknown, IOSTutorial, IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("Android"), TEXT("Android"), LOCTEXT("Android", "Android"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/AndroidTarget/Platform_Android_24x"), TEXT("Launcher/AndroidTarget/Platform_Android_128x")), TEXT(""), TEXT("Android"), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Mobile/SettingUpAndroidTutorial.SettingUpAndroidTutorial"), IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("Android_All"), TEXT("Android"), LOCTEXT("Android_All", "Android (All)"), EPlatformType::Game, EPlatformFlags::CookFlavor, FPlatformIconPaths(TEXT("Launcher/AndroidTarget/Platform_Android_24x"), TEXT("Launcher/AndroidTarget/Platform_Android_128x")), TEXT(""), TEXT("Android"), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Mobile/SettingUpAndroidTutorial.SettingUpAndroidTutorial"), IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("Android_ATC"), TEXT("Android_ATC"), LOCTEXT("Android_ATC", "Android (ATC)"), EPlatformType::Game, EPlatformFlags::CookFlavor, FPlatformIconPaths(TEXT("Launcher/AndroidTarget/Platform_Android_ATC_24x"), TEXT("Launcher/AndroidTarget/Platform_Android_128x")), TEXT("-targetplatform=Android -cookflavor=ATC"), TEXT("Android"), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Mobile/SettingUpAndroidTutorial.SettingUpAndroidTutorial"), IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("Android_DXT"), TEXT("Android_DXT"), LOCTEXT("Android_DXT", "Android (DXT)"), EPlatformType::Game, EPlatformFlags::CookFlavor, FPlatformIconPaths(TEXT("Launcher/AndroidTarget/Platform_Android_DXT_24x"), TEXT("Launcher/AndroidTarget/Platform_Android_128x")), TEXT("-targetplatform=Android -cookflavor=DXT"), TEXT("Android"), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Mobile/SettingUpAndroidTutorial.SettingUpAndroidTutorial"), IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("Android_ETC1"), TEXT("Android_ETC1"), LOCTEXT("Android_ETC1", "Android (ETC1)"), EPlatformType::Game, EPlatformFlags::CookFlavor, FPlatformIconPaths(TEXT("Launcher/AndroidTarget/Platform_Android_ETC1_24x"), TEXT("Launcher/AndroidTarget/Platform_Android_128x")), TEXT("-targetplatform=Android -cookflavor=ETC1"), TEXT("Android"), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Mobile/SettingUpAndroidTutorial.SettingUpAndroidTutorial"), IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("Android_ETC2"), TEXT("Android_ETC2"), LOCTEXT("Android_ETC2", "Android (ETC2)"), EPlatformType::Game, EPlatformFlags::CookFlavor, FPlatformIconPaths(TEXT("Launcher/AndroidTarget/Platform_Android_ETC2_24x"), TEXT("Launcher/AndroidTarget/Platform_Android_128x")), TEXT("-targetplatform=Android -cookflavor=ETC2"), TEXT("Android"), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Mobile/SettingUpAndroidTutorial.SettingUpAndroidTutorial"), IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("Android_PVRTC"), TEXT("Android_PVRTC"), LOCTEXT("Android_PVRTC", "Android (PVRTC)"), EPlatformType::Game, EPlatformFlags::CookFlavor, FPlatformIconPaths(TEXT("Launcher/AndroidTarget/Platform_Android_PVRTC_24x"), TEXT("Launcher/AndroidTarget/Platform_Android_128x")), TEXT("-targetplatform=Android -cookflavor=PVRTC"), TEXT("Android"), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Mobile/SettingUpAndroidTutorial.SettingUpAndroidTutorial"), IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("Android_ASTC"), TEXT("Android_ASTC"), LOCTEXT("Android_ASTC", "Android (ASTC)"), EPlatformType::Game, EPlatformFlags::CookFlavor, FPlatformIconPaths(TEXT("Launcher/AndroidTarget/Platform_Android_ASTC_24x"), TEXT("Launcher/AndroidTarget/Platform_Android_128x")), TEXT("-targetplatform=Android -cookflavor=ASTC"), TEXT("Android"), EPlatformSDKStatus::Unknown, TEXT("/Engine/Tutorial/Mobile/SettingUpAndroidTutorial.SettingUpAndroidTutorial"), IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("HTML5"), TEXT("HTML5"), LOCTEXT("HTML5", "HTML5"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/HTML5Target/Platform_HTML5_24x"), TEXT("Launcher/HTML5Target/Platform_HTML5_128x")), TEXT(""), TEXT("HTML5"), EPlatformSDKStatus::Unknown, TEXT("/Platforms/HTML5/GettingStarted"), IsAvailableOnWindows || IsAvailableOnMac, true, false),
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BuildPlatformInfo(TEXT("PS4"), TEXT("PS4"), LOCTEXT("PS4", "PlayStation 4"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/PS4Target/Platform_PS4_24x"), TEXT("Launcher/PS4Target/Platform_PS4_128x")), TEXT(""), TEXT("PS4"), EPlatformSDKStatus::Unknown, TEXT("/Platforms/PS4/GettingStarted"), IsAvailableOnWindows, false, false),
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BuildPlatformInfo(TEXT("XboxOne"), TEXT("XboxOne"), LOCTEXT("XboxOne", "Xbox One"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/XboxOneTarget/Platform_XboxOne_24x"), TEXT("Launcher/XboxOneTarget/Platform_XboxOne_128x")), TEXT(""), TEXT("XboxOne"), EPlatformSDKStatus::Unknown, TEXT("/Platforms/XboxOne/GettingStarted"), IsAvailableOnWindows, false, false),
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BuildPlatformInfo(TEXT("Desktop"), TEXT("Desktop"), LOCTEXT("DesktopTargetPlatDisplay", "Desktop (Win+Mac+Linux)"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/DesktopTarget/Platform_Desktop_24x"), TEXT("Launcher/DesktopTarget/Platform_Desktop_128x")), TEXT(""), TEXT(""), EPlatformSDKStatus::Unknown, TEXT(""), IsAvailableOnWindows || IsAvailableOnMac || IsAvailableOnLinux, true, false),
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//BuildPlatformInfo(TEXT("WinRT"), TEXT("WinRT"), LOCTEXT("WinRT", "Windows RT"), EPlatformType::Game, EPlatformFlags::None, FPlatformIconPaths(TEXT("Launcher/WindowsTarget/Platform_WindowsNoEditor_24x"), TEXT("Launcher/WindowsTarget/Platform_WindowsNoEditor_128x")), TEXT("")),
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};
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} // anonymous namespace
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const FPlatformInfo* FindPlatformInfo(const FName& InPlatformName)
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{
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for(const FPlatformInfo& PlatformInfo : PlatformInfoArray)
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{
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if(PlatformInfo.PlatformInfoName == InPlatformName)
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{
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return &PlatformInfo;
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}
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}
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return nullptr;
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}
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const FPlatformInfo* FindVanillaPlatformInfo(const FName& InPlatformName)
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{
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const FPlatformInfo* const FoundInfo = FindPlatformInfo(InPlatformName);
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return (FoundInfo) ? (FoundInfo->IsVanilla()) ? FoundInfo : FindPlatformInfo(FoundInfo->VanillaPlatformName) : nullptr;
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}
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const FPlatformInfo* GetPlatformInfoArray(int32& OutNumPlatforms)
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{
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OutNumPlatforms = ARRAY_COUNT(PlatformInfoArray);
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return PlatformInfoArray;
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}
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void UpdatePlatformSDKStatus(FString InPlatformName, EPlatformSDKStatus InStatus)
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{
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for(const FPlatformInfo& PlatformInfo : PlatformInfoArray)
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{
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if(PlatformInfo.VanillaPlatformName == FName(*InPlatformName))
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{
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const_cast<FPlatformInfo&>(PlatformInfo).SDKStatus = InStatus;
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}
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}
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}
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FPlatformEnumerator EnumeratePlatformInfoArray()
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{
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return FPlatformEnumerator(PlatformInfoArray, ARRAY_COUNT(PlatformInfoArray));
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}
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TArray<FVanillaPlatformEntry> BuildPlatformHierarchy(const EPlatformFilter InFilter)
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{
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TArray<FVanillaPlatformEntry> VanillaPlatforms;
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// Build up a tree from the platforms we support (vanilla outers, with a list of flavors)
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// PlatformInfoArray should be ordered in such a way that the vanilla platforms always appear before their flavors
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for(const FPlatformInfo& PlatformInfo : PlatformInfoArray)
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{
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if(PlatformInfo.IsVanilla())
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{
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VanillaPlatforms.Add(FVanillaPlatformEntry(&PlatformInfo));
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}
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else
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{
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const bool bHasBuildFlavor = !!(PlatformInfo.PlatformFlags & EPlatformFlags::BuildFlavor);
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const bool bHasCookFlavor = !!(PlatformInfo.PlatformFlags & EPlatformFlags::CookFlavor);
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const bool bValidFlavor =
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InFilter == EPlatformFilter::All ||
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(InFilter == EPlatformFilter::BuildFlavor && bHasBuildFlavor) ||
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(InFilter == EPlatformFilter::CookFlavor && bHasCookFlavor);
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if(bValidFlavor)
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{
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const FName VanillaPlatformName = PlatformInfo.VanillaPlatformName;
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FVanillaPlatformEntry* const VanillaEntry = VanillaPlatforms.FindByPredicate([VanillaPlatformName](const FVanillaPlatformEntry& Item) -> bool
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{
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return Item.PlatformInfo->PlatformInfoName == VanillaPlatformName;
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});
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check(VanillaEntry);
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VanillaEntry->PlatformFlavors.Add(&PlatformInfo);
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}
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}
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}
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return VanillaPlatforms;
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}
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} // namespace PlatformFamily
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#undef LOCTEXT_NAMESPACE
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