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68 lines
2.1 KiB
Plaintext
68 lines
2.1 KiB
Plaintext
Availability: Docs
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Title:Level Scripting
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Crumbs:%ROOT%, Resources
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Description:An overview of the Level Scripting example level
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[REGION:banner]
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(convert:false)
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[TOC(start:2 end:2)]
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[VAR:Topic]
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[OBJECT:Topic]
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%Resources/ContentExamples/LevelScripting:title%
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%Resources/ContentExamples/LevelScripting:description%
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<!--Insert path when done! [RELATIVE:Resources/ContentExamples/LevelScripting]-->
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Welcome to the **Level Scripting** example level!
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[INCLUDE:Resources\ContentExamples\ExampleLevelOverview#ExampleLevel]
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This Content Example focuses on the use of Level Scripting as a means to create gameplay for your game levels. This is very similar to the creation of [Blueprint Classes](Engine/Blueprints\UserGuide\Types\ClassBlueprint), but remains different in that level scripting will _always_ be native to the level for which it was created. This means that your level scripts are not placeable assets in and of themselves, where Class Blueprints _are_ placeable assets.
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You can [open the Level Blueprint](Engine/Blueprints\UserGuide\Types\LevelBlueprint) to see all the level scripting set up for this Content Example.
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## Examples
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[REGION:topics fourth]
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%Resources/ContentExamples/LevelScripting/1_1:TopicCompact%
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%Resources/ContentExamples/LevelScripting/1_2:TopicCompact%
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%Resources/ContentExamples/LevelScripting/1_3:TopicCompact%
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%Resources/ContentExamples/LevelScripting/1_4:TopicCompact%
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[/REGION]
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## Related Topics and Further Reading
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* [Blueprints](Engine/Blueprints)
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* [Matinee and Cinematics](Engine/Matinee)
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