Availability: Docs Title:Level Scripting Crumbs:%ROOT%, Resources Description:An overview of the Level Scripting example level [REGION:banner] ![](level_scripting_header.png)(convert:false) [/REGION] [TOC(start:2 end:2)] [VAR:Topic] [OBJECT:Topic] [PARAM:image] ![%Resources/ContentExamples/LevelScripting:title%](level_scripting_topic.png) [/PARAM] [PARAM:title] %Resources/ContentExamples/LevelScripting:title% [/PARAM] [PARAM:description] %Resources/ContentExamples/LevelScripting:description% [/PARAM] [PARAM:path] [/PARAM] [/OBJECT] [/VAR] [VAR:TopicCompact] [OBJECT:TopicCompact] [PARAM:image] ![%Resources/ContentExamples/LevelScripting:title%](level_scripting_topic.png) [/PARAM] [PARAM:title] %Resources/ContentExamples/LevelScripting:title% [/PARAM] [PARAM:description] %Resources/ContentExamples/LevelScripting:description% [/PARAM] [PARAM:path] [/PARAM] [/OBJECT] [/VAR] Welcome to the **Level Scripting** example level! [INCLUDE:Resources\ContentExamples\ExampleLevelOverview#ExampleLevel] This Content Example focuses on the use of Level Scripting as a means to create gameplay for your game levels. This is very similar to the creation of [Blueprint Classes](Engine/Blueprints\UserGuide\Types\ClassBlueprint), but remains different in that level scripting will _always_ be native to the level for which it was created. This means that your level scripts are not placeable assets in and of themselves, where Class Blueprints _are_ placeable assets. You can [open the Level Blueprint](Engine/Blueprints\UserGuide\Types\LevelBlueprint) to see all the level scripting set up for this Content Example. ## Examples [REGION:topics fourth] %Resources/ContentExamples/LevelScripting/1_1:TopicCompact% %Resources/ContentExamples/LevelScripting/1_2:TopicCompact% %Resources/ContentExamples/LevelScripting/1_3:TopicCompact% %Resources/ContentExamples/LevelScripting/1_4:TopicCompact% [/REGION] ## Related Topics and Further Reading * [Blueprints](Engine/Blueprints) * [Matinee and Cinematics](Engine/Matinee)