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UnrealEngineUWP/Engine/Documentation/Source/Resources/ContentExamples/LevelScripting/LevelScripting.INT.udn

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Availability: Docs
Title:Level Scripting
Crumbs:%ROOT%, Resources
Description:An overview of the Level Scripting example level
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Welcome to the **Level Scripting** example level!
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This Content Example focuses on the use of Level Scripting as a means to create gameplay for your game levels. This is very similar to the creation of [Blueprint Classes](Engine/Blueprints\UserGuide\Types\ClassBlueprint), but remains different in that level scripting will _always_ be native to the level for which it was created. This means that your level scripts are not placeable assets in and of themselves, where Class Blueprints _are_ placeable assets.
You can [open the Level Blueprint](Engine/Blueprints\UserGuide\Types\LevelBlueprint) to see all the level scripting set up for this Content Example.
## Examples
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## Related Topics and Further Reading
* [Blueprints](Engine/Blueprints)
* [Matinee and Cinematics](Engine/Matinee)