Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Config/BaseStateTree.ini
mikko mononen 95cec28098 StateTree: Moved instance data out from framents
- Added new struct to hold instance data
- Removed on the fly created customs struct for storing the instance data
- The Mass StateTree instance data is not a fragment anymore
- Fixes crash when using StateTreeBrainComponent directly on actor
- Moved StateTree activation processor settings to Mass Behavior settings

#jira UE-133870
#rb Yoan.StAmant
#preflight 62178318db60b6b592190db8

[CL 19112506 by mikko mononen in ue5-main branch]
2022-02-24 08:19:23 -05:00

29 lines
2.0 KiB
INI

[CoreRedirects]
+PropertyRedirects=(OldName="StateTreeState.DefaultTransition",NewName="StateDoneTransition")
+PropertyRedirects=(OldName="BakedStateTreeState.DefaultTransitionState",NewName="StateDoneTransitionState")
+PropertyRedirects=(OldName="BakedStateTreeState.DefaultTransitionType",NewName="StateDoneTransitionType")
+PropertyRedirects=(OldName="StateTreeBindableStructDesc.ScriptStruct",NewName="StateTreeBindableStructDesc.Struct")
+PropertyRedirects=(OldName="StateTreeEditorData.Routines",NewName="StateTreeEditorData.SubTrees")
+StructRedirects=(OldName="StateTreeTransition2",NewName="StateTreeTransition")
+StructRedirects=(OldName="StateTreeTask2Base",NewName="StateTreeTaskBase")
+StructRedirects=(OldName="StateTreeEvaluator2Base",NewName="StateTreeEvaluatorBase")
+StructRedirects=(OldName="StateTreeItem",NewName="StateTreeEditorNode")
+StructRedirects=(OldName="StateTreeConditionItem",NewName="StateTreeEditorNode")
+StructRedirects=(OldName="StateTreeEvaluatorItem",NewName="StateTreeEditorNode")
+StructRedirects=(OldName="StateTreeTaskItem",NewName="StateTreeEditorNode")
+PropertyRedirects=(OldName="StateTreeState.Transitions2",NewName="StateTreeState.Transitions")
+PropertyRedirects=(OldName="StateTreeState.EnterConditions2",NewName="StateTreeState.EnterConditions")
+PropertyRedirects=(OldName="StateTreeState.Evaluators2",NewName="StateTreeState.Evaluators")
+PropertyRedirects=(OldName="StateTreeState.Tasks2",NewName="StateTreeState.Tasks")
+PropertyRedirects=(OldName="StateTree.Conditions2",NewName="StateTree.Conditions")
+PropertyRedirects=(OldName="StateTree.Items",NewName="StateTree.Nodes")
+PropertyRedirects=(OldName="StateTreeEditorNode.Item",NewName="StateTreeEditorNode.Node")
+EnumRedirects=(OldName="EStateTreePropertyCopyType",ValueChanges=(("Plain","CopyPlain"),("Complex","CopyComplex"),("Bool","CopyBool"),("Struct","CopyStruct"),("Object","CopyObject"),("Name","CopyName"),("FixedArray","CopyFixedArray")))
+EnumRedirects=(OldName="EStateTreePropertyAccessType",ValueChanges=(("Array","IndexArray")))