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- Added new struct to hold instance data - Removed on the fly created customs struct for storing the instance data - The Mass StateTree instance data is not a fragment anymore - Fixes crash when using StateTreeBrainComponent directly on actor - Moved StateTree activation processor settings to Mass Behavior settings #jira UE-133870 #rb Yoan.StAmant #preflight 62178318db60b6b592190db8 [CL 19112506 by mikko mononen in ue5-main branch]