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- Added new struct to hold instance data - Removed on the fly created customs struct for storing the instance data - The Mass StateTree instance data is not a fragment anymore - Fixes crash when using StateTreeBrainComponent directly on actor - Moved StateTree activation processor settings to Mass Behavior settings #jira UE-133870 #rb Yoan.StAmant #preflight 62178318db60b6b592190db8 [CL 19112506 by mikko mononen in ue5-main branch]
29 lines
2.0 KiB
INI
29 lines
2.0 KiB
INI
[CoreRedirects]
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+PropertyRedirects=(OldName="StateTreeState.DefaultTransition",NewName="StateDoneTransition")
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+PropertyRedirects=(OldName="BakedStateTreeState.DefaultTransitionState",NewName="StateDoneTransitionState")
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+PropertyRedirects=(OldName="BakedStateTreeState.DefaultTransitionType",NewName="StateDoneTransitionType")
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+PropertyRedirects=(OldName="StateTreeBindableStructDesc.ScriptStruct",NewName="StateTreeBindableStructDesc.Struct")
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+PropertyRedirects=(OldName="StateTreeEditorData.Routines",NewName="StateTreeEditorData.SubTrees")
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+StructRedirects=(OldName="StateTreeTransition2",NewName="StateTreeTransition")
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+StructRedirects=(OldName="StateTreeTask2Base",NewName="StateTreeTaskBase")
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+StructRedirects=(OldName="StateTreeEvaluator2Base",NewName="StateTreeEvaluatorBase")
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+StructRedirects=(OldName="StateTreeItem",NewName="StateTreeEditorNode")
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+StructRedirects=(OldName="StateTreeConditionItem",NewName="StateTreeEditorNode")
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+StructRedirects=(OldName="StateTreeEvaluatorItem",NewName="StateTreeEditorNode")
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+StructRedirects=(OldName="StateTreeTaskItem",NewName="StateTreeEditorNode")
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+PropertyRedirects=(OldName="StateTreeState.Transitions2",NewName="StateTreeState.Transitions")
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+PropertyRedirects=(OldName="StateTreeState.EnterConditions2",NewName="StateTreeState.EnterConditions")
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+PropertyRedirects=(OldName="StateTreeState.Evaluators2",NewName="StateTreeState.Evaluators")
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+PropertyRedirects=(OldName="StateTreeState.Tasks2",NewName="StateTreeState.Tasks")
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+PropertyRedirects=(OldName="StateTree.Conditions2",NewName="StateTree.Conditions")
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+PropertyRedirects=(OldName="StateTree.Items",NewName="StateTree.Nodes")
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+PropertyRedirects=(OldName="StateTreeEditorNode.Item",NewName="StateTreeEditorNode.Node")
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+EnumRedirects=(OldName="EStateTreePropertyCopyType",ValueChanges=(("Plain","CopyPlain"),("Complex","CopyComplex"),("Bool","CopyBool"),("Struct","CopyStruct"),("Object","CopyObject"),("Name","CopyName"),("FixedArray","CopyFixedArray")))
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+EnumRedirects=(OldName="EStateTreePropertyAccessType",ValueChanges=(("Array","IndexArray")))
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