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- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated). - FNames are used to be readible vertex identifiers that are only unique within a node's API. - FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed. #rb phil.popp #jira UE-123982 #preflight 613f6ff892b32b00016cf188 [CL 17494445 by Rob Gay in ue5-main branch]
37 lines
778 B
C++
37 lines
778 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundReceiveNode.h"
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namespace Metasound
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{
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namespace ReceiveNodeInfo
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{
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const FVertexName& GetAddressInputName()
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{
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static const FVertexName InputName(TEXT("Address"));
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return InputName;
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}
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const FVertexName& GetDefaultDataInputName()
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{
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static const FVertexName DefaultDataName(TEXT("Default"));
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return DefaultDataName;
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}
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const FVertexName& GetOutputName()
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{
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static const FVertexName OutputName(TEXT("Out"));
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return OutputName;
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}
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FNodeClassName GetClassNameForDataType(const FName& InDataTypeName)
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{
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return FNodeClassName { "Receive", InDataTypeName, FName() };
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}
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int32 GetCurrentMajorVersion() { return 1; }
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int32 GetCurrentMinorVersion() { return 0; }
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}
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}
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