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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundReceiveNode.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundReceiveNode.h"
namespace Metasound
{
namespace ReceiveNodeInfo
{
const FVertexName& GetAddressInputName()
{
static const FVertexName InputName(TEXT("Address"));
return InputName;
}
const FVertexName& GetDefaultDataInputName()
{
static const FVertexName DefaultDataName(TEXT("Default"));
return DefaultDataName;
}
const FVertexName& GetOutputName()
{
static const FVertexName OutputName(TEXT("Out"));
return OutputName;
}
FNodeClassName GetClassNameForDataType(const FName& InDataTypeName)
{
return FNodeClassName { "Receive", InDataTypeName, FName() };
}
int32 GetCurrentMajorVersion() { return 1; }
int32 GetCurrentMinorVersion() { return 0; }
}
}